Two mode creature simulation
a creature simulation and two-mode technology, applied in the field of two-mode creature simulation, can solve the problems of robot wear and tear, robot break down, and long time-consuming maintenance,
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[0024] The preferred embodiment utilises a large scale low fidelity simulation (Lo-Fi Sim) arranged to simulate the activities of a large number of animats. Such a Lo-Fi Sim is typically used to simulate at least 10,000 animats, but could for instance be utilised to simulate even larger numbers e.g. 100,000, 1,000,000, 10,000,000 animats or greater.
[0025] The Lo-Fi Sim (shown in FIG. 1 as step 100) is arranged to provide a simulation utilising good approximations of the macroscopic behaviour of an animat.
[0026] The Lo-Fi Sim has programmatic access to a simulation capable of modelling a small number of animats in greater detail, using all relevant physical details in a high fidelity simulation (the Hi-Fi Sim, 120).
[0027] The Lo-Fi Sim (100), utilising the macroscopic parameters is adequate at describing the animat during most of the simulation. However, when the animat encounters a change in its environment (110) that can not be adequately modelled using the Lo-Fi Sim then the Hi-Fi...
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