Assembly for avoiding incomplete collection of head face pinching information for 3D game manufacturing

A 3D game and information collection technology, applied in the field of game manufacturing, can solve the problems of incomplete collection of information and low game playability, and achieve substitutable effects

Inactive Publication Date: 2022-04-26
江苏美瑞斯游乐设备科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] Aiming at the deficiencies of the prior art, the present invention provides a component for avoiding incomplete collection of head-pinching information for 3D game production, which has the advantages of high game playability and complete information collection, and solves the problems of low game playability and information collection. incomplete question

Method used

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  • Assembly for avoiding incomplete collection of head face pinching information for 3D game manufacturing
  • Assembly for avoiding incomplete collection of head face pinching information for 3D game manufacturing
  • Assembly for avoiding incomplete collection of head face pinching information for 3D game manufacturing

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Embodiment Construction

[0026] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0027] see Figure 1-5 , a 3D game manufacturing assembly for avoiding incomplete collection of head-pinching face information, including a helmet mechanism 1, the top of the helmet mechanism 1 is rotatably connected to an hinged wheel 2, and the top of the articulated wheel 2 is rotatably connected to a secondary rod 3, two The inner side of the top of the stage rod 3 is movably connected with a top straight ring 4 , and the bottom of the top straight ring 4 ...

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Abstract

The invention relates to the technical field of game manufacturing, and discloses a 3D game manufacturing assembly for avoiding incomplete collection of face pinching information of the head, the 3D game manufacturing assembly comprises a helmet mechanism, the top of the helmet mechanism is rotatably connected with a hinge wheel, and the top of the hinge wheel is rotatably connected with a secondary rod. According to the assembly for avoiding incomplete collection of the head face pinching information for 3D game manufacturing, through cooperation of a skin-friendly head and an arc soft plate, a helmet mechanism fully adapts to the face of a user, meanwhile, after face adaptation of the user is completed, the head of the user can extrude a top plug to move upwards, and then the top plug drives a top straight ring and a top plug rod to move upwards; according to the technical scheme, the top plug rod moves to the interior of the top bent plate, so that a trigger mechanism in the top bent plate is closed, the interior of a capture camera is powered on, the capture camera surrounding the outer side of the face is designed in a matched mode, then face information of a user is fully collected, and a game role generated by the user is more substituted.

Description

technical field [0001] The invention relates to the technical field of game production, in particular to a component for avoiding incomplete collection of head-pinching information for 3D game production. Background technique [0002] In the development process of today's game industry, more and more casual games appear in people's life and work. Therefore, in order to meet the increasing needs of game lovers, 3D games emerged as the times require, and 3D games use three-dimensional coordinates Modeling is carried out to make the manufactured game more three-dimensional and more realistic, thereby enhancing the playability of the game. [0003] In order to increase the playability, 3D games will use the face collection and pinching system, so that the player's face information is collected, and then the player's face information is used to generate the game character, so that the player has a sense of game substitution, while the existing For the head information collection...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/63
CPCA63F13/63
Inventor 韩英方
Owner 江苏美瑞斯游乐设备科技有限公司
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