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VR game information processing system

An information processing system and game technology, applied in the field of VR game equipment, can solve the problem of low popularity of VR

Inactive Publication Date: 2020-12-22
南京纸链科技发展有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

This is one of the reasons why VR is currently less popular.

Method used

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Examples

Experimental program
Comparison scheme
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Embodiment Construction

[0031] Such as Figure 1~4 shown, see figure 1 , 2 , a VR game information processing system of the present invention includes

[0032] VR glasses 100, which are used to display video information and collect the first swing information of the user's head through the gyroscope;

[0033] A glasses support frame 101, one end of which is fixed to the upper end of the VR glasses 100;

[0034] A shoulder support frame 200 with shoulder rests 201 at both ends;

[0035] The head swing acquisition unit 300 is arranged on the top of the shoulder support frame 200, and collects the swing of the glasses support frame 101 in a push-button manner to output second swing information;

[0036] The control unit outputs the control information with the second swing information within the first preset time, and outputs the control information with the first swing information outside the first preset time.

[0037] The present invention synthesizes the first swing information collected by the...

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PUM

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Abstract

The invention discloses a VR game information processing system, which comprises VR glasses (100), a glasses support frame (101), a shoulder support frame (200), a head swing acquisition part (300) and a control part; the control part outputs control information according to second swing information within first preset time and outputs the control information according to first swing information outside the first preset time. According to the invention, the first swing information acquired by the gyroscope and the second swing information acquired by the head swing acquisition part (300) are synthesized into one piece of control information through the control part, so as to control the control of the video image of the VR glasses (100); therefore, the phenomenon that the control part outputs the control information only by means of the first swing information, so that acquired information is delayed, and a user feels dizzy is avoided.

Description

[0001] The patent application for the present invention is a divisional application. The patent number of the original case is 201811474995.X, the application date is December 4, 2018, and the title of the invention is a VR game information processing system and processing method. technical field [0002] The present invention relates to a VR game equipment, in particular to a processing system for VR games. Background technique [0003] Virtual reality technology is an important direction of simulation technology. It is a collection of simulation technology, computer graphics, human-machine interface technology, multimedia technology, sensor technology, network technology and other technologies. It is a challenging cross-technical frontier discipline and research field. . Virtual reality technology (VR) mainly includes aspects such as simulated environment, perception, natural skills and sensing equipment. The simulated environment is a real-time dynamic three-dimensional...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/01A63F13/212
CPCA63F2300/8082A63F13/212G06F3/011G06F2203/012
Inventor 不公告发明人
Owner 南京纸链科技发展有限公司
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