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Game virtual character display control method and device, equipment and storage medium

A technology for displaying control methods and virtual characters, which is applied in the computer field and can solve problems such as not supporting peripheral devices

Pending Publication Date: 2020-10-30
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] For terminal RTS games, players can flexibly form virtual characters through peripheral devices such as mouse and keyboard, but for mobile RTS games, the above peripheral devices are not supported. In the prior art, mobile RTS games usually provide some relatively simple formation operations, for example: formation of the same unit, or formation of all virtual characters in the same area

Method used

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  • Game virtual character display control method and device, equipment and storage medium
  • Game virtual character display control method and device, equipment and storage medium
  • Game virtual character display control method and device, equipment and storage medium

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0101] figure 1 It is a schematic flowchart of a display control method for a virtual character in a game provided in Embodiment 1 of the present application. A graphical user interface is provided through the display component of the terminal, and the content displayed by the graphical user interface includes part or all of the game scenes and the The virtual characters of the scene, such as figure 1 As shown, the display control method of the game virtual character includes the following steps:

[0102] Step 101: Determine at least two target virtual characters among the virtual characters in response to a formation trigger operation acting on the graphical user interface.

[0103] Step 102: Divide the at least two target avatars into at least two avatar formations in response to a formation division operation acting on the graphical user interface.

[0104] Step 103, determining a target avatar formation from the at least two avatar formations.

[0105] Step 104: In resp...

Embodiment 2

[0152] Figure 10 It is a schematic structural diagram of a display control device for a virtual character in a game provided in Embodiment 2 of the present application. A graphical user interface is provided through the display component of the terminal, and the content displayed by the graphical user interface includes part or all of the game scenes and the The virtual characters of the scene, such as Figure 10 As shown, the device includes:

[0153] The first determining unit 1001 is configured to determine at least two target virtual characters among the virtual characters in response to a formation trigger operation acting on the graphical user interface;

[0154] A division unit 1002, configured to divide the at least two target avatars into at least two avatar formations in response to a formation division operation acting on the graphical user interface;

[0155] The second determining unit 1003 is configured to determine a target avatar formation from the at least ...

Embodiment 3

[0190] Figure 11 A schematic structural diagram of an electronic device provided in Embodiment 3 of the present application, including: a processor 1101, a storage medium 1102, and a bus 1103. The storage medium 1102 stores machine-readable instructions executable by the processor 1101. When When the electronic device runs the display control method of the above-mentioned game virtual character, the processor 1101 communicates with the storage medium 1102 through the bus 1103, and the processor 1101 executes the machine-readable instructions to execute the For the method described in one, refer to the description of the first embodiment for the specific implementation of the method steps and principles, and will not be described in detail here.

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PUM

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Abstract

The invention provides a game virtual character display control method and device, equipment and a storage medium. The method comprises the following steps: in response to a formation triggering operation acting on a graphical user interface, determining at least two target virtual characters in virtual characters; dividing the at least two target virtual characters into at least two virtual character formations in response to a formation division operation acting on the graphical user interface; determining a target virtual character formation from the at least two virtual character formations; and in response to the control operation on the target virtual character formation, controlling the target virtual character formation to execute an instruction corresponding to the control operation. Through the method, the purpose of flexible formation of the virtual characters can be achieved, after formation is completed, players can also conduct unified control over the target virtual character formation, and due to the fact that the target virtual character formation can comprise a plurality of weapons, when the target virtual character formation is subjected to unified control, gameoperability can be improved.

Description

technical field [0001] The present application relates to the field of computer technology, in particular, to a method, device, device and storage medium for display control of game virtual characters. Background technique [0002] In RTS (Real-Time Strategy Game, real-time strategy game) games, the operations that players often use during the game include formation of multiple virtual characters, and then unified control of the virtual characters belonging to the same formation. When a virtual character forms a formation, it is often necessary to flexibly mix multiple arms into formation. For example, the virtual characters that the current player can control include: virtual character 1, virtual character 2, virtual character 3, and virtual character 4. Among them, virtual character 1 Avatar 2 and avatar 2 belong to arm 1, avatar 3 and avatar 4 belong to arm 2, players can form avatar 1 and avatar 3, after completing the formation operation, players can unify avatar 1 and ...

Claims

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Application Information

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IPC IPC(8): A63F13/42A63F13/822
CPCA63F13/42A63F13/822
Inventor 卢振宇
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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