Mobile phone game scene rendering method and device and mobile terminal

A mobile game and mobile terminal technology, applied in the field of mobile games, can solve problems such as difficult to achieve high-fluency game scene loading, affect normal use of mobile phones, and affect game experience, so as to reduce local cache data, ensure fluency, and ensure timeliness effect

Pending Publication Date: 2020-07-03
BEIJING ELEX TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] However, no matter what kind of game, there is a corresponding game scene in the game, and the game scene contains scene elements such as buildings, environments, machinery, props, other characters, etc., and these scene elements need to be rendered to be displayed. As shown, if the cache rendering method is used, a large amount of cache data needs to be stored in the mobile phone, occupying the memory of the mobile phone, affecting the normal use of t

Method used

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  • Mobile phone game scene rendering method and device and mobile terminal
  • Mobile phone game scene rendering method and device and mobile terminal
  • Mobile phone game scene rendering method and device and mobile terminal

Examples

Experimental program
Comparison scheme
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Embodiment 1

[0038] In this embodiment, a detailed flow of a mobile game scene rendering method is introduced, specifically including the following steps:

[0039] S1. Log in to the game based on the mobile terminal. In the game, according to the current state of the game character, obtain the current position and movement attribute of the game character, and the movement attribute includes the movement mode and movement direction.

[0040] In one embodiment, the moving modes at least include walking, running and flying, and the game characters only execute one of the moving modes at a time; One of the moving directions moves.

[0041] S2. Determine the visual range based on the current position and movement attributes of the game character;

[0042] Specifically: when walking, its visual range is subject to a specific walking distance; when it is running, its visual range is based on a specific running distance; when it is flying, its visual range is based on a specific flying distance ...

Embodiment 2

[0068] see image 3 As shown, it is a structural block diagram of a rendering device for a mobile game scene provided by this embodiment, which specifically includes:

[0069] Login module 1, used to log in the mobile game;

[0070] Obtaining module 2, which is used to obtain the current position and movement attributes of game characters in mobile games;

[0071] Calculation building block 3, used to calculate and construct the visual range, local rendering area and cloud rendering area;

[0072] Optimizing module 4, optimizing the cloud rendering area based on mobile attributes;

[0073] The automatic request module 5 sends a cloud rendering request to the server based on the preferred cloud rendering area;

[0074] The receiving module 6 is configured to receive cloud rendering data fed back by the server.

[0075] In this embodiment, refer to the steps disclosed in Embodiment 1 and its implementation manners to perform scene rendering when the game is running.

Embodiment 3

[0077] A mobile terminal, including a transceiver, a memory and a processor; wherein: the transceiver is used to realize wireless data transmission between the mobile terminal and a server;

[0078] At least one executable code is stored in the memory, and the executable code is loaded and executed by the processor, and when the executable code is executed, the rendering method disclosed in Embodiment 1 and its implementation manners are implemented.

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Abstract

The invention belongs to the technical field of mobile games, and discloses a mobile game scene rendering method and device and a mobile terminal. The method comprises the following steps: according to the current state of a game character, obtaining the current position and movement attributes of the game character; determining a visual range based on the current position and the movement attribute of the game character; constructing a local rendering area based on the visual range; partitioning the local rendering area to obtain a plurality of link areas; constructing a plurality of cloud rendering areas based on the moving mode and the plurality of link areas; and optimizing the plurality of cloud rendering areas, and executing a cloud rendering request based on the optimized cloud rendering areas. In conclusion, local rendering and cloud rendering are combined, the display area of the game scene is limited through the visual range, and thus it is guaranteed that the game charactercan always smoothly observe the surrounding game scene, and game fluency is effectively guaranteed.

Description

technical field [0001] The invention belongs to the technical field of mobile games, and in particular relates to a rendering method, device and mobile terminal of mobile game scenes. Background technique [0002] Mobile games refer to game software applied to smart mobile terminals such as mobile phones, mainly including stand-alone games and online games. At present, mobile games have become one of the important ways of entertainment in the lives of people at all stages with their dazzling animation effects and excellent game experience. [0003] However, no matter what kind of game, there is a corresponding game scene in the game, and the game scene contains scene elements such as buildings, environments, machinery, props, other characters, etc., and these scene elements need to be rendered to be displayed. As shown, if the cache rendering method is used, a large amount of cache data needs to be stored in the mobile phone, occupying the memory of the mobile phone, affect...

Claims

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Application Information

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IPC IPC(8): A63F13/35A63F13/52H04M1/725H04L29/06H04M1/72427
CPCA63F13/35A63F13/52A63F2300/538H04M1/72427H04L67/131
Inventor 汪汇川高运
Owner BEIJING ELEX TECH
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