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Systems and methods of planning ball striking path

A path and planning technology, applied in sports accessories, indoor games, video games, etc., can solve problems that are not easy to generate interest and high difficulty

Active Publication Date: 2020-02-11
张恩隆 +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004]Because in the existing billiards electronic game, the habit of general professional players is used to display the hitting point, the player still needs to have a lot of hitting experience to adjust the stroke direction, the cue ball can hit the target ball into the pocket. Therefore, for novice players, the existing billiards video games are extremely difficult, making it difficult to generate interest

Method used

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  • Systems and methods of planning ball striking path
  • Systems and methods of planning ball striking path
  • Systems and methods of planning ball striking path

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Embodiment Construction

[0046] The implementation of the present invention is described below through specific specific examples, and those skilled in the art can easily understand other advantages and effects of the present invention from the content disclosed in this specification.

[0047] It should be noted that the structures, proportions, sizes, etc. shown in the drawings attached to this specification are only used to match the content disclosed in the specification, for those familiar with this technology to understand and read, and are not intended to limit the present invention Therefore, it has no technical substantive meaning, and any modification of structure, change of proportional relationship or adjustment of size shall still fall into the Within the scope of the technical content disclosed in the present invention. At the same time, terms such as "one" and "above" quoted in this specification are only for the convenience of description, and are not used to limit the scope of the pres...

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Abstract

The invention discloses a system and method for planning a ball striking path. The method comprises the following steps: defining a first diameter and a second diameter which are parallel to each other on a target ball and a cue ball, and using the radius of the second diameter as a positioning line to define a required ball striking path, so that when a cue hits the cue ball along the ball striking path, the cue ball moves linearly along the extending direction of the ball striking path, and the cue ball can effectively hit a target point of the target ball.

Description

technical field [0001] The invention relates to a path planning method, in particular to a system and method for planning a hitting path. Background technique [0002] With the evolution of technology, the types of video games are constantly changing. At present, regardless of the software disc type, online type, virtual reality (Virtual Reality, referred to as VR), augmented reality (Augmented Reality, referred to as AR), mixed reality (Mixed Reality, referred to as MR) and other related games are booming. [0003] In the existing electronic game of billiards, the habit of general professional players (aiming towards the target ball from the middle of the cue ball) is used as the hitting point for the player's reference. [0004] Because in the existing billiards electronic game, the habit of general professional players is used to display the hitting point, the player still needs to have quite a lot of hitting experience to adjust the direction of the stick, so that the c...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/573A63F13/812
CPCA63F13/573A63F13/812
Inventor 张恩隆
Owner 张恩隆
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