Syndication of direct and indirect interactions in a computer-mediated reality environment

A computer and direct technology, applied in the direction of user/computer interaction input/output, computer components, calculation, etc., can solve problems such as users do not know how to adjust the interaction mode, errors, and interaction troubles

Active Publication Date: 2019-12-20
MICROSOFT TECH LICENSING LLC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] Interacting with objects in a CMR environment is often cumbersome and error-prone
Entering a CMR environment with your hands can be very draining, especially if you have to keep your hands in the air
Additionally, it is difficult for users to accurately express their intent through interactions with computer-generated objects
Additionally, users may not receive effective haptic feedback for interaction, making accurate interactions more difficult and potentially erroneous
To this end, users may not know that they need to adjust the interaction

Method used

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  • Syndication of direct and indirect interactions in a computer-mediated reality environment
  • Syndication of direct and indirect interactions in a computer-mediated reality environment
  • Syndication of direct and indirect interactions in a computer-mediated reality environment

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Embodiment Construction

[0017] According to embodiments described herein, the CMR environment may include any of a virtual reality (VR) environment, an augmented reality (AR) environment, and a mixed reality (MR) environment, each of which is at least partially composed of one or more An immersive display drawn by a computing device and presented to a user. The term "environment" may refer to a portion or all of a rendered object available for perceptual display to a user. For example, in a fully virtual environment (eg, VR), the environment may refer to one or more collections of rendered objects, rendered backgrounds or particle systems, or any portion and / or combination thereof. In a partially virtual environment (eg, AR or MR), the environment may refer to one or more collections of rendered objects, particle systems, real space, or backgrounds, or any portion and / or combination thereof.

[0018] CMR technology may enable realistic perception of, and in certain configurations, perceptual interac...

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PUM

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Abstract

In various embodiments, computerized methods and systems for syndicating direct and indirect interactions with objects in a computer-mediated environment to facilitate precise interactions with the objects in the computer-mediated environment are provided. The system detects a direct interaction with an object in the computer-mediated reality environment. The direct interaction may be a natural orhypernatural interaction. Subsequently, the system may determine various options of indirect interaction with the object related to the direct interaction. The indirect interaction may be generated by a controller. Upon receiving an indirect interaction, the system may modify the object based on the syndication of the direct interaction and the indirect interaction.

Description

Background technique [0001] Computer-mediated reality (CMR) refers to the perception of reality mediated through the use of computing devices such as wearable computers or handheld devices. Typically, computing devices mediate the user's visual perception of the environment. Various CMR technologies such as virtual reality (VR), augmented reality (AR) and mixed reality (MR) enable users to view and perceive computer-generated two-dimensional (2D) objects and three-dimensional (3D) objects as if the objects actually existed same as in the user-perceived environment. Advances in computing have driven enormous development efforts to apply these technologies to the entertainment and enterprise markets. [0002] Interacting with objects in a CMR environment is often cumbersome and error-prone. Entering a CMR environment with your hands can be very draining, especially if you have to keep your hands in the air. Furthermore, it is difficult for users to accurately express their i...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/01G06F3/038
CPCG06F3/011G06F3/014G06F3/038G06F2203/0381G06F2203/04806G06F3/017G06F3/016G06F3/013G06T19/006G02B27/0172G06T3/40G06T3/60G06T3/20G06F3/033G06F3/0482G02B2027/0118G02B2027/0178G02B2027/014G02B2027/0141G02B2027/0127
Inventor M·帕胡德N·里什E·奥菲克C·赫特
Owner MICROSOFT TECH LICENSING LLC
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