Vestibular anchoring
A virtual reality and scene technology, applied in indoor games, instruments, calculations, etc., can solve problems such as limiting the range of experience and inability to convert experience into virtual reality
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[0021] The present disclosure relates to devices and methods for reducing or preventing simulated diseases when viewing VR scenes using a VR device. As used herein, a VR device may include generating and / or displaying virtual reality images (for example, from at least one virtual environment input), mixed reality (MR) images (for example, from at least two virtual environment inputs), and / or augmentation Reality (AR) image (for example, from at least one virtual environment input and one real environment input) device.
[0022] Vestibular anchoring is a technique in which a set of visual cues are provided to users in a virtual reality environment to allow applications to obtain virtual motion effects from sources other than the tracking system in a head-mounted display (HMD). The visual cues and the relative movement of the visual cues may be obtained based on head movement information received from the position tracking system (for example, the position and / or orientation of the...
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