Method and device for exchanging pets in education simulation game

A pet and game technology, applied in the field of pet exchange, can solve problems such as unreasonable settings, high pressure on game operation and maintenance, and irrational logic

Inactive Publication Date: 2019-05-10
珠海天燕科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] In the development game, the game rules, such as the rules for generating points for pets and the rules for exchanging points for new pets, need to be set manually by programmers, and the game operation and maintenance pressure is high and the efficiency is low
[0004] In addition, in order to improve the fun of the game, the setting of rules is becoming more and more complicated, and the rules themselves are not random artificial settings, but must be rules that conform to the laws of nature. Points should be higher than Xiaoyu, etc. Otherwise, the rules of the game will not conform to the laws of nature, and the logic is unreasonable. However, the existing artificial setting method is prone to errors of unreasonable settings

Method used

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  • Method and device for exchanging pets in education simulation game
  • Method and device for exchanging pets in education simulation game
  • Method and device for exchanging pets in education simulation game

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Embodiment Construction

[0020] In order to enable those skilled in the art to better understand the technical solutions in the present application, the technical solutions in the embodiments of the present application will be clearly and completely described below in conjunction with the drawings in the embodiments of the present application. Obviously, the described The embodiments are only some of the embodiments of the present application, but not all of them. Based on the embodiments in this application, all other embodiments obtained by persons of ordinary skill in the art without creative efforts shall fall within the scope of protection of this application.

[0021] figure 1 It shows a schematic flowchart of a method for exchanging pets in a nurturing game provided by an embodiment of the present application, and the method can be executed by an electronic device, such as a terminal device or a server device. In other words, the method can be executed by software or hardware installed on the ...

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Abstract

The embodiment of the invention provides a method and a device for exchanging pets in an education simulation game. The method comprises the following steps: respectively acquiring the number of corresponding pets in various levels owned by a current user; acquiring integrals correspondingly generated in a unit time of the user based on the number of corresponding pets in the various levels; analyzing the integrals correspondingly generated in a unit time of the users in the whole network, and regulating the conversion integrals corresponding to the pets in various levels in real time by taking the current user as a unit; informing the current user of the corresponding conversion integrals of the pets in various levels, so that the current use exchanges the pets in various levels accordingto the conversion integrals. According to the method and device provided by the embodiment of the invention, the operation and maintenance pressures can be reduced, and the working efficiency can beimproved.

Description

technical field [0001] The present application relates to the technical field of data processing, in particular to a method and device for exchanging pets in a nurturing game. Background technique [0002] A development game (English: Education Simulation) is a type of game in which users need to cultivate specific objects, such as pets, in the game. Pets can generate points, such as generating gold coins, or big fish giving birth to small fish, chickens laying eggs, etc. Points can be used to exchange for new pets, for example, gold coins can be used to buy fish and so on. [0003] In the development game, the game rules, such as the rules for generating points for pets and the rules for exchanging points for new pets, need to be set manually by programmers, and the game operation and maintenance pressure is high and the efficiency is low. [0004] In addition, in order to improve the fun of the game, the setting of rules is becoming more and more complicated, and the rul...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/825A63F13/70A63F13/60
Inventor 何炳业李涛
Owner 珠海天燕科技有限公司
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