System and method for assessing cognitive and mood states of a real world user as a function of virtual world activity

A virtual world, evaluation system technology, applied in the direction of detailed information, data processing input/output process, application, etc. involving graphical user interface, can solve the problem of inability to effectively capture and evaluate sporadic emotional states, inaccurate evaluation, dishonesty and other issues to achieve the effect of accurate cognitive state and/or emotional state assessment, accurate assessment, and easy access

Active Publication Date: 2019-04-26
JANSSEN PHARMA NV
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

As such, such interactions are often not open and candid, which can lead to inaccurate assessments
In addition, such visits tend to be scheduled appointments, often scheduled weeks in advance, and as such are often ineffective in capturing and assessing sporadic emotional states that may not persist or remain constant for extended periods of time

Method used

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  • System and method for assessing cognitive and mood states of a real world user as a function of virtual world activity
  • System and method for assessing cognitive and mood states of a real world user as a function of virtual world activity
  • System and method for assessing cognitive and mood states of a real world user as a function of virtual world activity

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Embodiment Construction

[0023] The present invention provides a computerized system and method for assessing the cognitive state and / or emotional (collectively "mental") state of a user of a real-world system based on the user's activities in a virtual world environment provided by the computerized system . As used herein, the term "virtual world" includes any computer-generated environment in which a system user is represented by a character with user-selectable features displayed to the user by a computerized system and / or environment features are user-selectable, And the features selected by the user are displayed to the user by the computerized system. Thus, the virtual world environment may be a two-dimensional or three-dimensional computer-simulated environment similar to the real world and navigable through a two-dimensional or three-dimensional graphical representation of the user's avatar. Virtual world navigation may or may not be part of playing computer games. Alternatively, a virtual w...

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Abstract

The present invention provides a system and a method, in which cognitive and mood states of a real world person are assessed according to activity in a virtual world environment with which the personinteracts. The virtual world is configured to provide interactive experiences for assessing the person's cognitive and / or mood states. The system requires configuration of a session avatar during eachvirtual world session to provide then-current insight into the person's mood state. The system may require configuration of an avatar reflective of the person's state. The system requires the personto configure the virtual world environment during each virtual session to provide then-current insight into the person's mood state. The system permits the user to visit destinations, perform tasks and play games that are included in the environment for the purpose of providing insight into the person's cognitive and / or mood states according to the person's selections and / or performance.

Description

[0001] Cross References to Related Applications [0002] This application claims priority under 35 U.S.C. §119(e) to U.S. Provisional Patent Application 62 / 342,358, filed May 27, 2016, the entire disclosure of which is hereby incorporated herein by reference. technical field [0003] The present invention relates generally to the fields of computing and computer gaming, and more particularly to a computerized system for assessing the cognitive state and emotional state. Accordingly, the system is used as a tool for healthcare professionals seeking to monitor, evaluate, and / or interact with patients or others for diagnostic, interventional, or other purposes. Background technique [0004] In many cases, monitoring, evaluation and / or interaction with a human is required for diagnostic, interventional or other purposes. For example, a healthcare professional may wish to monitor, assess, or interact with a particular patient to assess the patient's cognitive and / or emotional ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A61B5/0205G06F3/00G09B19/00
CPCA61B5/165G09B7/00G16H50/20G06F3/011G06F3/0482G06F2203/011G16H20/70A61B5/7475A61B5/744A61B5/162A61B5/747A63F13/533A63F13/537A63F13/65A61B5/0205A61B5/746G06F3/04815G06T19/003G06T2200/24G09B19/00
Inventor J.巴布托K.贝坦库特C.布鲁伦G.布伦A.克兰梅J.曼弗瑞多尼亚H.曼吉K.莫斯卡M.萨普M.索恩内施
Owner JANSSEN PHARMA NV
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