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A method and device for synchronous playback of multiple virtual reality devices

A virtual reality and synchronous playback technology, applied in the field of virtual reality, can solve problems such as inability to synchronize, affect users' synchronous viewing experience, and users lose information, so as to meet the needs of multi-person interaction, increase multi-person interaction, and improve interaction The effect of experience

Active Publication Date: 2021-07-09
CHONGQING IQIYI INTELLIGENT TECHNOLOGY CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

And since multiple virtual reality devices may not be synchronized due to various problems, further, even if multiple virtual reality devices are forced to be synchronized, each user may lose information due to forced synchronization, which greatly affects the user's Simultaneous viewing experience

Method used

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  • A method and device for synchronous playback of multiple virtual reality devices
  • A method and device for synchronous playback of multiple virtual reality devices
  • A method and device for synchronous playback of multiple virtual reality devices

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Embodiment Construction

[0079] The application will be described in further detail below in conjunction with the accompanying drawings.

[0080] In a typical configuration of the present application, the terminal, the device serving the network and the trusted party all include one or more processors (CPUs), input / output interfaces, network interfaces and memory.

[0081] Memory may include non-permanent storage in computer readable media, in the form of random access memory (RAM) and / or nonvolatile memory such as read only memory (ROM) or flash RAM. Memory is an example of computer readable media.

[0082] Computer-readable media, including both permanent and non-permanent, removable and non-removable media, can be implemented by any method or technology for storage of information. Information may be computer readable instructions, data structures, modules of a program, or other data. Examples of computer storage media include, but are not limited to, phase change memory (PRAM), static random acce...

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PUM

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Abstract

The purpose of this application is to provide a method and device for synchronous playback of multiple virtual reality devices. The present application can make the second virtual reality device play at the first play progress by acquiring the first play progress of the first virtual reality device and the second play progress of one or more second virtual reality devices; and, If the first playback progress is faster than the second playback progress, determine playback compensation information corresponding to the second virtual reality device according to the first playback progress and the second playback progress. Compared with the prior art, this application enables multiple users to realize synchronous playback and viewing of multimedia resources in the same virtual reality scene, increasing multi-person interaction; at the same time, if the user is not synchronized with other users, the At the same time of synchronization, playback compensation information can be provided to prevent users from losing information, improve the interactive experience, and meet the needs of users for multi-person interaction.

Description

technical field [0001] The present application relates to the technical field of virtual reality, in particular to a technology for synchronous playback of multiple virtual reality devices. Background technique [0002] The development of virtual reality technology (VR, Virtual Reality) enables multiple users to conduct multi-person online interactive communication through virtual reality equipment, for example, multiple users watch video or audio synchronously in the same virtual room through virtual reality equipment. And since multiple virtual reality devices may not be synchronized due to various problems, further, even if multiple virtual reality devices are forced to be synchronized, each user may lose information due to forced synchronization, which greatly affects the user's Simultaneous viewing experience. Contents of the invention [0003] The purpose of this application is to provide a method and device for synchronous playback of multiple virtual reality devic...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): H04N21/43H04N21/435H04N21/4788H04N21/472H04N13/398
CPCH04N21/4307H04N21/435H04N21/47217H04N21/4788
Inventor 周国鹏
Owner CHONGQING IQIYI INTELLIGENT TECHNOLOGY CO LTD
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