Differentiable rendering pipeline for inverse graphics
A graphics rendering, a part of the technology, applied in the field of differentiable rendering pipelines, can solve the problems of restricting the adaptability and versatility of reverse graphics systems
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[0029] Embodiments of the invention include an inverse graphics system configured to generate a 3D scene and / or object model of the observed image. These models can include parameters describing arbitrary geometry, lighting, and textures in the observed image. Inverse graphics systems may include rendering pipelines structured to provide end-to-end differentiability for parameters, allowing efficient use of parameter optimization techniques such as gradient descent and the like.
[0030] Visibility is a general discrete (non-differentiable) property of object geometry that is handled by typical prior art rendering pipelines. In one embodiment, visibility filtering and smoothing are used to make visibility continuous, and thus differentiable. Exemplary filtering and smoothing techniques are described herein. By transforming visibility from a discontinuous property to a continuous property, the disclosed rendering pipeline can provide end-to-end differentiability.
[0031] ...
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