A method for balancing the load of a game server
A game server and server technology, applied in indoor games, video games, sports accessories, etc., can solve the problems of wasting server resources, unable to use server resources, affecting game experience, etc., and achieve the effect of flexible user allocation and resource management
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[0016] In order to enable those skilled in the art to better understand the technical solutions of the present invention, the present invention will be further described in detail below in conjunction with the accompanying drawings and preferred embodiments.
[0017] As shown in the figure, the present invention comprises the following steps:
[0018] Maintain the server list, which contains multiple server information tables currently providing game services,
[0019] Real-time monitoring of load levels of multiple servers in the server list,
[0020] When the load level of any server is greater than the first threshold, the server information is included in the overloaded server list, and when the load level of any server is less than the first threshold, the server information is included in the lightly loaded server list, and the overloaded server list The server information in is no longer sent to the client to prevent the server load from being too high and affect the g...
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