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A method for balancing the load of a game server

A game server and server technology, applied in indoor games, video games, sports accessories, etc., can solve the problems of wasting server resources, unable to use server resources, affecting game experience, etc., and achieve the effect of flexible user allocation and resource management

Inactive Publication Date: 2019-01-25
宏诚盛世(天津)网络科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] With the development of online games in the current market, the scale of game players continues to grow, and the pressure on servers is also increasing. A single server cannot satisfy the operation of the game. Usually, game operators will provide multiple sets of servers. Different players log in differently. servers to ensure the game needs of all players, but this method cannot make reasonable use of server resources, which is likely to cause waste of server resources, or cause excessive load on individual servers, affecting the game experience

Method used

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  • A method for balancing the load of a game server

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Embodiment Construction

[0016] In order to enable those skilled in the art to better understand the technical solutions of the present invention, the present invention will be further described in detail below in conjunction with the accompanying drawings and preferred embodiments.

[0017] As shown in the figure, the present invention comprises the following steps:

[0018] Maintain the server list, which contains multiple server information tables currently providing game services,

[0019] Real-time monitoring of load levels of multiple servers in the server list,

[0020] When the load level of any server is greater than the first threshold, the server information is included in the overloaded server list, and when the load level of any server is less than the first threshold, the server information is included in the lightly loaded server list, and the overloaded server list The server information in is no longer sent to the client to prevent the server load from being too high and affect the g...

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PUM

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Abstract

The invention relates to the technical field of network server communication, in particular to a method of balancing the load of a game server, which includes the following steps, Monitoring load levels of multiple servers in the server list in real time, When the load level of the server is greater than the first threshold, the load level is Included in overload server list, When the load level of the server is less than the first threshold, the load level is included in a light load server list, the light load server information is sent to the client, and a communication connection is established. The method not only can avoid the overload of individual servers to affect the game experience, but also can release resources on another serv when the load of the server is low, thereby realizing flexible user allocation and resource management among the servers.

Description

technical field [0001] The invention relates to the technical field of network server communication, in particular to a method for balancing game server loads. Background technique [0002] With the development of online games in the current market, the scale of game players continues to grow, and the pressure on servers is also increasing. A single server cannot satisfy the operation of the game. Usually, game operators will provide multiple sets of servers. Different players log in differently. However, this method cannot make reasonable use of server resources, which may easily cause waste of server resources, or cause excessive load on individual servers, affecting the game experience. Contents of the invention [0003] The technical problem to be solved by the present invention is to overcome the deficiencies in the prior art, and provide a method for balancing game server loads that can prevent server overload and waste of server resources. [0004] The present inve...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L29/08H04L29/06A63F13/35
CPCA63F13/35A63F2300/534H04L67/1001H04L67/131
Inventor 于捷
Owner 宏诚盛世(天津)网络科技有限公司
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