A virtual reality-oriented A* routing optimization method
An optimization method and virtual reality technology, applied in the field of virtual reality, can solve problems that affect algorithm efficiency, large memory, and many nodes traversed
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[0012] The specific method of obstacle detection in virtual scene is as follows:
[0013] In the virtual scene, a 3D grid is constructed, and the coordinates in the world coordinate system of the objects in the scene need to be converted into coordinates in the grid coordinate system. Assume that the maximum length, maximum width and maximum height of the scene are A, B and C respectively, and the length, width and height of the grid are respectively a, b and c, and the endpoint P=(m,n,p) at the upper left corner of the scene is the calibration point, set it as the coordinate origin (0,0,0) of the grid coordinate system, and then construct the grid for the entire scene, for any The grid node coordinates (x, y, z) of , the coordinates mapped to the world coordinate system are (ax+m, by+n, cz+p).
[0014] At present, the commonly used obstacle detection methods include space segmentation method and bounding box method. The space segmentation method divides the virtual scene e...
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