Monster distribution method in game scene
A game scene and distribution method technology, applied in indoor games, video games, sports accessories, etc., can solve the problems of poor game experience of game players, no monsters to fight, and inability to quickly replenish monsters, etc., so as to avoid game experience, The effect of increasing the frequency of spawning monsters
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[0018] A method for assigning monsters in a game scene, comprising a scene area division module, a monster refresh generation module, a map monster monitoring module and a game player monitoring module, the scene area division module is used to divide each game scene into areas, and each The divided areas are graded; the monster refresh generation module is used to allocate and refresh monsters according to different levels of scene areas; the map monster monitoring module is used to monitor monsters in different scene areas in real time, if the number of monsters in the current area is less than the preset number Value, then send a monster refresh request to the monster refresh generation module; the game player monitoring module is used to monitor the game players in each scene area, and obtain the game player concentration point. The refresh generation module sends monster refresh requests; see attached figure 1 As shown, the specific monster allocation methods include:
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