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Monster distribution method in game scene

A game scene and distribution method technology, applied in indoor games, video games, sports accessories, etc., can solve the problems of poor game experience of game players, no monsters to fight, and inability to quickly replenish monsters, etc., so as to avoid game experience, The effect of increasing the frequency of spawning monsters

Inactive Publication Date: 2018-12-18
HEFEI AIWAN CARTOON CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] The traditional monster system cannot replenish monsters quickly when too many monsters are killed in an instant, resulting in the phenomenon that many game players have no monsters to fight, and the game experience for game players is extremely poor

Method used

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  • Monster distribution method in game scene

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Experimental program
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Effect test

Embodiment

[0018] A method for assigning monsters in a game scene, comprising a scene area division module, a monster refresh generation module, a map monster monitoring module and a game player monitoring module, the scene area division module is used to divide each game scene into areas, and each The divided areas are graded; the monster refresh generation module is used to allocate and refresh monsters according to different levels of scene areas; the map monster monitoring module is used to monitor monsters in different scene areas in real time, if the number of monsters in the current area is less than the preset number Value, then send a monster refresh request to the monster refresh generation module; the game player monitoring module is used to monitor the game players in each scene area, and obtain the game player concentration point. The refresh generation module sends monster refresh requests; see attached figure 1 As shown, the specific monster allocation methods include:

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PUM

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Abstract

The invention discloses a monster distribution method in a game scene. The method comprises performing region division on each game scene and grading each divided scene region, and setting the monsterrefreshing quantity, the monster refreshing frequency and the monster difficulty according to the scene regions of different grades; performing real time monitoring on the number of monsters and thenumber of players in each scene region, if the number of monsters is lower than a preset monster number threshold or the number of players exceeds a preset player number threshold, performing quick monster refreshing or increasing the monster refreshing frequency on the region. The invention can realize quick monster refreshing according to the player situation and the monster distribution situation, and can increase the monster refreshing frequency in the regions where a large number of players gather, so as to avoid a previous game experience that game players meet no monster in a long time.

Description

technical field [0001] The invention relates to the field of online games, in particular to a monster distribution method in a game scene. Background technique [0002] The monster system is an important system in many games. Many games cannot be separated from the monster system, such as MMORPG (massively multiplayer online role-playing game), ACT (action game), including strategy games, etc. Game planning needs to design a monster system and integrate it into the system gameplay of the game, such as PVE (PlayerVSEnvironment ), PVP (PlayerVSPlayer) gameplay, each scene, the shape of the monster, the number and value of the monster are different, which not only allows players to find fun in the confrontation with monsters, but also experience rich and colorful monster design. [0003] The traditional monster system cannot quickly replenish monsters when too many monsters are killed in an instant, resulting in the phenomenon that many game players have no monsters to fight, ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/60A63F13/822
CPCA63F2300/6009A63F2300/807A63F13/60A63F13/822
Inventor 张明明
Owner HEFEI AIWAN CARTOON CO LTD
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