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A viewing angle control method and device in a game

A perspective control and game technology, applied in the computer field, can solve problems such as unclear game screen, low user experience, user cognitive delay, etc., to achieve the effect of reducing bad experience, reducing screen space, and enhancing immersion

Active Publication Date: 2021-07-09
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] However, such a technical solution will cause the user's cognitive delay and identification difficulties, and the user experience is not high due to the delay in user response; and the background and geographical location are easy to overlap in some scenes, resulting in unclear game screens; users can also Press and drag the map viewing angle button to rotate a specific angle to switch the viewing angle, and the geographical location will change with the switching of the viewing angle; however, the user does not know the current position and orientation, and redundant controls are needed for assistance, and precision is required. Click or rotate action to rotate the angle, resulting in the user's viewing angle switching operation is not convenient enough

Method used

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  • A viewing angle control method and device in a game
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  • A viewing angle control method and device in a game

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Embodiment Construction

[0041] In order to make the technical problems, technical solutions and beneficial effects solved by the embodiments of the present disclosure clearer, the embodiments of the present disclosure will be further described in detail below in conjunction with the accompanying drawings and embodiments. It should be understood that the specific embodiments described here are only used to explain the present disclosure, not to limit the present disclosure.

[0042] refer to figure 1 , shows a flow chart of the steps of Embodiment 1 of a method for controlling an angle of view in a game according to an embodiment of the present disclosure, which is applied to a first mobile terminal, by executing a game application program on a processor of the first mobile terminal and A graphical user interface is rendered on the touch display of the first mobile terminal, the content presented by the graphical user interface at least partially includes a game scene and at least partially includes a...

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Abstract

Embodiments of the present disclosure provide a method and device for controlling an angle of view in a game, which are applied to a first mobile terminal, by executing a game application program on the processor of the first mobile terminal and A graphical user interface is obtained by rendering on the control display, and the content presented by the graphical user interface at least partially includes a game scene and at least partially includes a virtual character, and the method includes: the first mobile terminal receiving an action on the touch operation of the map component; the first mobile terminal obtains an angle data according to the touch operation; the first mobile terminal adjusts the display direction information of the virtual character logo according to the angle data; the first The mobile terminal adjusts the virtual camera according to the angle data to obtain corresponding game screen data. By rotating the direction of the virtual character logo on the map component to achieve the purpose of controlling the viewing angle, the user can enhance the sense of immersion in the map.

Description

technical field [0001] The present disclosure relates to the field of computer technology, in particular to a method for controlling an angle of view in a game and a device for controlling an angle of view in a game. Background technique [0002] Existing games running on mobile terminals, especially battle royale games, require the user to issue a drag command by identifying the geographical orientation (east, west, south, south, southeast, southwest, northeast, northwest) to complete the switching of viewing angles, specifically , by dragging / sliding the screen, the viewing angle is rotated according to the extent of the sliding to identify the geographic location of the user's avatar; [0003] However, such a technical solution will cause the user's cognitive delay and identification difficulties, and the user experience is not high due to the delay in user response; and the background and geographical location are easy to overlap in some scenes, resulting in unclear game...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/5255A63F13/5372A63F13/426
CPCA63F13/426A63F13/5255A63F13/5372
Inventor 杨泽锋
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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