A viewing angle control method and device in a game
A perspective control and game technology, applied in the computer field, can solve problems such as unclear game screen, low user experience, user cognitive delay, etc., to achieve the effect of reducing bad experience, reducing screen space, and enhancing immersion
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[0041] In order to make the technical problems, technical solutions and beneficial effects solved by the embodiments of the present disclosure clearer, the embodiments of the present disclosure will be further described in detail below in conjunction with the accompanying drawings and embodiments. It should be understood that the specific embodiments described here are only used to explain the present disclosure, not to limit the present disclosure.
[0042] refer to figure 1 , shows a flow chart of the steps of Embodiment 1 of a method for controlling an angle of view in a game according to an embodiment of the present disclosure, which is applied to a first mobile terminal, by executing a game application program on a processor of the first mobile terminal and A graphical user interface is rendered on the touch display of the first mobile terminal, the content presented by the graphical user interface at least partially includes a game scene and at least partially includes a...
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