Virtual reality application control method and device and electronic equipment

A technology for virtual reality and general applications, applied in the field of virtual reality application control methods, devices and electronic equipment, can solve the problems of low efficiency and high transplant costs

Inactive Publication Date: 2018-11-06
东方视界科技(北京)有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

At present, the mainstream VR all-in-one machine controls the UI (User Interface, user interface) of the VR game by connecting the handle. Therefore, when converting an Android game into a VR game and transplanting it to the VR all-in-one machine, it is necessary to change the original UI control of the game. Logic, in order to control the UI of VR games through the handle, resulting in high porting costs and low efficiency

Method used

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  • Virtual reality application control method and device and electronic equipment
  • Virtual reality application control method and device and electronic equipment
  • Virtual reality application control method and device and electronic equipment

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0044] figure 1 It is a schematic flowchart of a virtual reality application manipulation method provided by Embodiment 1 of the present invention. The virtual reality application control method disclosed in this embodiment can be executed by a virtual reality application control device, wherein the device can be implemented by software and / or hardware. Wherein, the application may specifically include a movie or a game, etc. In this embodiment, the application is an Android game as an example for specific description. Android games usually run on terminals of the Android system, such as mobile phones, personal digital assistants, and the like. Moreover, the terminal of the existing Android system is usually a touch screen, and the user usually interacts with the UI of the game through the touch screen when experiencing this type of Android game. With the rise of VR technology, many Android games need to be converted into VR games. Users need to use special VR devices, such ...

Embodiment 2

[0063] Figure 5 It is a schematic flow chart of a virtual reality application control method provided by Embodiment 2 of the present invention. This embodiment continues to take the application as an Android game as an example for specific description. On the basis of the above embodiments, this embodiment prefabricates the cursor The software and the operation of obtaining the position coordinates of the intermediate cursor are embodied. For details, see Figure 5 As shown, the method includes:

[0064] 510. Perform screen-split processing on the UI of the normal game that needs to be converted into a virtual reality VR game, so that the UI of the normal game is displayed on the left half screen and the right half screen of the VR display screen respectively.

[0065] 520. Load prefabricated prefabs including left, middle, and right cursors respectively, and display the left cursor on the left half of the screen, and the right cursor on the right half of the screen, wherei...

Embodiment 3

[0077] Figure 7 It is a schematic structural diagram of a virtual reality application control device provided by Embodiment 3 of the present invention. see Figure 7 As shown, the device includes: a screen splitting module 710, a loading module 720, a receiving module 730, an acquiring module 740 and a triggering module 750;

[0078] Wherein, the screen splitting module 710 is used for splitting the image user interface UI of the common application that needs to be converted into a virtual reality VR application, so that the UI of the common application is displayed on the left half screen and the right half of the VR display screen respectively. Half screen; the loading module 720 is used to load prefabricated prefabricated parts including left, middle and right cursors respectively, and display the left cursor on the left half screen, and the right cursor on the right half screen, wherein , the relative positional relationship between the left and right cursors on the lef...

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PUM

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Abstract

The embodiment of the invention discloses a virtual reality application control method and device and electronic equipment. The method comprises the steps that screen-splitting processing is performedon a UI of a common application needing to be converted into a VR application; preformed units, including a left cursor, a middle cursor and a right cursor, produced in advance are loaded respectively, wherein the relative position relation between the left cursor and the right cursor in a left half screen and a right half screen is the same as the relative position relation with the middle cursor on the UI of the common application; the left cursor and the right cursor are controlled to simultaneously move to target positions on the left half screen and the right half screen according to a movement instruction; when an event triggering instruction is received, position coordinates of the middle cursor are acquired to determine a current event triggering logic position; and a control event is triggered based on the event triggering logic position. By the adoption of the technical scheme, logic control over a VR game corresponding to a common game can be realized without the need for changing original UI control logic of the common application, and therefore porting cost generated when the common game is converted into the VR game is lowered.

Description

technical field [0001] The embodiments of the present invention relate to the technical field of virtual reality, and in particular, to a virtual reality application control method, device and electronic equipment. Background technique [0002] With the rise of VR (Virtual Reality, virtual reality) technology and the popularity of Cardboard, a large number of VR devices have emerged, such as VR all-in-one machines. The all-in-one VR machine integrates CPU (Central Processing Unite, central processing unit), GPU (Graphics Processing Unite, graphics processing unit) and display screen, and does not need to be inserted into a mobile phone; some all-in-one VR machines also integrate a gyroscope, which can Displaying images with parallax gives a sense of realism. [0003] However, due to the low penetration rate of all-in-one VR devices and the small number of users, the cost of developing VR games for all-in-one VR machines is high, and naturally there are few developers of exc...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F9/451G06F3/0481G06F3/0488
CPCG06F3/04812G06F3/04886G06F9/451
Inventor 吴硕
Owner 东方视界科技(北京)有限公司
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