Viewpoint switching method, device and storage medium for virtual environment

A technology of virtual environment and viewing angle, applied in the field of virtual environment, can solve the problems of unrealistic display effect and break the sense of immersion, etc., and achieve the effect of excellent picture display effect

Active Publication Date: 2019-07-02
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The embodiment of the present application provides a viewing angle switching method, device, and storage medium for a virtual environment, which can solve the problems in the related art that the viewing angle switching method will break the user's sense of immersion when using the virtual environment, and the display effect is not realistic enough and poor

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  • Viewpoint switching method, device and storage medium for virtual environment
  • Viewpoint switching method, device and storage medium for virtual environment
  • Viewpoint switching method, device and storage medium for virtual environment

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Embodiment Construction

[0045] In order to make the purpose, technical solution and advantages of the present application clearer, the implementation manners of the present application will be further described in detail below in conjunction with the accompanying drawings.

[0046] First of all, some nouns involved in the embodiments of this application are introduced:

[0047] Virtual Environment: is the virtual environment displayed (or provided) by the application when running on the device. The virtual environment can be a simulation environment of the real world, a semi-simulation and semi-fictional environment, or a purely fictitious environment. The virtual environment may be any one of a two-dimensional virtual environment, a 2.5-dimensional virtual environment and a three-dimensional virtual environment. The following embodiments are described with an example that the virtual environment is a three-dimensional virtual environment, but this is not limited thereto. Optionally, the virtual en...

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Abstract

The invention discloses a virtual environment visual angle switching method, equipment and a storage medium, and relates to the field of virtual environment. The method comprises the following steps of: displaying a first virtual environment picture, wherein the virtual environment picture comprises a picture obtained through observing virtual environment by adoption of a first visual angle of a virtual object; displaying a first transition fragment, wherein the first transition fragment comprises a picture obtained through observing the virtual environment when moving from the first visual angle of the virtual object to a second virtual angle; and displaying a second virtual environment picture, wherein the second virtual environment picture is a picture obtained through observing the virtual environment by adoption of the second visual angle. According to the method, the process of switching from the first visual angle to the second visual angle is simulated by adoption of lens movement similar to picturizing, so that the switching is closer to the visual angle switching form in the real world, and more nature and excellent picture display effect is provided, thereby solving theproblem that the immersion, to the virtual environment, of observers is interrupted by abrupt visual angle switching.

Description

technical field [0001] The embodiments of the present application relate to the field of virtual environments, and in particular, to a method, device, and storage medium for switching perspectives in a virtual environment. Background technique [0002] In the application program based on the virtual environment, the first perspective or the third perspective of the virtual object is used to display the environment picture of the virtual environment. The virtual object can be a game character, a simulated character, a flying object, and the like. [0003] When the first-person perspective is adopted, the direction of view is the direction in which the front of the virtual object is observed through the camera model in the virtual environment; behind or behind) the direction the camera model is looking at. Related technologies provide a perspective switching method: set a first-person camera on the chest of a virtual object, and set a third-person camera behind the virtual o...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06T19/00A63F13/5252A63F13/837
CPCA63F13/5252A63F13/837A63F2300/8082G06T19/006
Inventor 邓杨
Owner TENCENT TECH (SHENZHEN) CO LTD
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