Virtual environment visual angle switching method, equipment and storage medium

A technology of virtual environment and perspective, applied in the field of virtual environment, it can solve the problems of unrealistic display effect and break the sense of immersion, and achieve the effect of excellent screen display effect.

Active Publication Date: 2018-10-30
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The embodiment of the present application provides a viewing angle switching method, device, and storage medium for a virtual environment, which can solve the problems in th...

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  • Virtual environment visual angle switching method, equipment and storage medium
  • Virtual environment visual angle switching method, equipment and storage medium
  • Virtual environment visual angle switching method, equipment and storage medium

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Embodiment Construction

[0045] In order to make the objectives, technical solutions and advantages of the present application clearer, the embodiments of the present application will be further described in detail below with reference to the accompanying drawings.

[0046] First, several terms involved in the embodiments of the present application are introduced:

[0047] Virtual Environment: is the virtual environment that the application displays (or provides) when it runs on the device. The virtual environment may be a simulated environment of the real world, a semi-simulated and semi-fictional environment, or a purely fictional environment. The virtual environment may be any one of a two-dimensional virtual environment, a 2.5-dimensional virtual environment, and a three-dimensional virtual environment. The following embodiments take the virtual environment as a three-dimensional virtual environment as an example, but it is not limited thereto. Optionally, the virtual environment is also used fo...

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Abstract

The invention discloses a virtual environment visual angle switching method, equipment and a storage medium, and relates to the field of virtual environment. The method comprises the following steps of: displaying a first virtual environment picture, wherein the virtual environment picture comprises a picture obtained through observing virtual environment by adoption of a first visual angle of a virtual object; displaying a first transition fragment, wherein the first transition fragment comprises a picture obtained through observing the virtual environment when moving from the first visual angle of the virtual object to a second virtual angle; and displaying a second virtual environment picture, wherein the second virtual environment picture is a picture obtained through observing the virtual environment by adoption of the second visual angle. According to the method, the process of switching from the first visual angle to the second visual angle is simulated by adoption of lens movement similar to picturizing, so that the switching is closer to the visual angle switching form in the real world, and more nature and excellent picture display effect is provided, thereby solving theproblem that the immersion, to the virtual environment, of observers is interrupted by abrupt visual angle switching.

Description

technical field [0001] The embodiments of the present application relate to the field of virtual environments, and in particular, to a method, device, and storage medium for switching perspectives in a virtual environment. Background technique [0002] In an application program based on a virtual environment, an environment picture of the virtual environment is displayed by adopting the first perspective or the third perspective of the virtual object. The virtual objects may be game characters, simulated characters, flying objects, and the like. [0003] When the first-person perspective is adopted, the viewing direction is the direction in which the front of the virtual object is observed through the camera model in the virtual environment; when the third-person perspective is adopted, the viewing direction is the viewing direction in the virtual environment through the camera model located around the virtual object (such as the brain direction when viewing from the camera...

Claims

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Application Information

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IPC IPC(8): G06T19/00A63F13/5252A63F13/837
CPCA63F13/5252A63F13/837A63F2300/8082G06T19/006
Inventor 邓杨
Owner TENCENT TECH (SHENZHEN) CO LTD
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