A planning method and device for a 3D scene vertical space flight route

A vertical space and flight path technology, applied in the field of 3D games, can solve problems such as low computing efficiency, unreasonable paths, poor game immersion and poor user experience, and achieves the goal of reducing performance consumption and improving user experience. Effect

Active Publication Date: 2020-10-09
SNAIL GAMES
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Although the two methods can solve the flight problem, they are not smart enough in terms of path rationality, and the sense of game immersion and user experience are not good.
Moreover, the second method continuously makes collision judgments during motion, which is low in calculation efficiency

Method used

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  • A planning method and device for a 3D scene vertical space flight route
  • A planning method and device for a 3D scene vertical space flight route
  • A planning method and device for a 3D scene vertical space flight route

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Embodiment Construction

[0035] The preferred embodiments of the present invention will be described below in conjunction with the accompanying drawings. It should be understood that the preferred embodiments described here are only used to illustrate and explain the present invention, and are not intended to limit the present invention.

[0036] figure 1 For the planning method flow chart of 3D scene vertical space flight route according to the present invention, reference will be made below figure 1 , the method for planning a 3D scene vertical space flight route of the present invention is described in detail.

[0037] At step 110, an abstract model of the vertical space is obtained.

[0038] In this step, figure 2 It is a schematic diagram of an abstract model of the vertical space connecting the starting point and the target point according to the present invention, such as figure 2 As shown, in the 3D scene, the starting point of pathfinding is A, and the target point is N. Connect A and N ...

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Abstract

The invention discloses a planning method and device of a 3D scene vertical space flight path. The method comprises the steps of obtaining an abstract model of a vertical space; defining barriers andkey points in the abstract model; based on topographic data, identifying the barriers and the key points; based on height information, identifying a key path. By means of the planning method and device of the 3D scene vertical space flight path, a three-dimension vertical space path can be reasonably and efficiently generated. The planning method and device are reasonable since the path conforms to physical rules and human cognition, the game experience becomes truer, and the user experience of a game player is improved; the planning method and device are efficient since all the paths are generated at a time through the whole planning method, calculation in each frame is not needed, and the performance consumption of a computer is reduced.

Description

technical field [0001] The invention relates to the technical field of 3D games, in particular to a planning method and device for a flight route in a vertical space of a 3D scene. Background technique [0002] In today's 3D games, vertical space flight pathfinding is a relatively common gameplay function. Specifically, it means that the game character flies from point A of the scene to point B of the scene without changing the horizontal direction, that is, from point A Fly directly to point B, and the horizontal direction is always towards B (points A and B are any different points in the scene). Due to the uncontrollability of the scene, there are various obstacles in the vertical direction between points A and B. Therefore, it is necessary to propose a method to generate a set of reasonable vertical space paths to avoid these obstacles. Whether the generated paths are reasonable or not directly affects Gameplay and user experience for players. [0003] At present, ther...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/56A63F13/803
CPCA63F13/56A63F13/803A63F2300/8017
Inventor 严海
Owner SNAIL GAMES
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