Method for realizing learning based on recreational activities

A technology for recreational activities and practice questions, applied in the field of learning based on recreational activities, can solve problems such as inability to learn, and achieve the effect of improving academic performance

Inactive Publication Date: 2018-01-26
北京一州科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The technical problem to be solved by the present invention is to provide a method for learning based on entertainment activities, so as to solve the problem that learning in entertainment cannot be performed in the prior art

Method used

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  • Method for realizing learning based on recreational activities
  • Method for realizing learning based on recreational activities
  • Method for realizing learning based on recreational activities

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Embodiment Construction

[0043] In order to make the technical problems, technical solutions and advantages to be solved by the present invention clearer, the following will describe in detail with reference to the drawings and specific embodiments.

[0044] The invention aims at the existing problem that learning cannot be performed in entertainment, and provides a method for learning based on entertainment activities.

[0045] In this embodiment, in order to better understand the present invention, first briefly explain the mobile terminal, cloud computing and cloud server:

[0046] 1. Mobile terminal

[0047] Mobile terminals include: smartphones, tablet computers, and smart wearable devices, etc., among which "smart wearable devices" refers to the general term for intelligently designing daily wearable devices and developing wearable devices using wearable technology, such as smart watches, smart Bracelets, smart glasses, smart clothing, etc. In a broad sense, smart wearable devices include full...

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Abstract

The present invention provides a method for realizing learning based on recreational activities. With the method adopted, a user can learn related knowledge/do related exercises in recreational activities which the user is interested in, so that learning achievements can be improved. The method includes the following steps that: recreational activity information is obtained through a first client,wherein the recreational activity information contains the related information of activities in electronic games; related knowledge or exercises are obtained from a preset database and/or the Internet according to the recreational activity information; and the obtained knowledge or exercises are displayed, so that the user can learn or do the exercises according to the displayed knowledge or exercises. The method of the present invention is applicable to scenes where learning is performed based on electronic games.

Description

technical field [0001] The invention relates to the communication field, in particular to a method for learning based on recreational activities. Background technique [0002] At present, with the popularization of computers, mobile terminals (such as smart phones, wearable devices) and the Internet, more and more children like to surf the Internet, play video games, watch videos and other activities, and some children are even addicted to them. [0003] Especially the mobile online games that are very popular now. For example, a mobile online game launched by a large company has reached hundreds of millions of users, and primary and middle school students account for a large proportion. Many children are addicted to mobile online games, and these fun and attractive electronic games Games often have nothing to do with learning. Parents worry that their children will be addicted to games and will not work hard in their studies, so they will not be able to achieve good academi...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G09B5/08G09B7/00
Inventor 张景飞
Owner 北京一州科技有限公司
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