Method for realizing learning based on recreational activities
A technology for recreational activities and practice questions, applied in the field of learning based on recreational activities, can solve problems such as inability to learn, and achieve the effect of improving academic performance
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[0043] In order to make the technical problems, technical solutions and advantages to be solved by the present invention clearer, the following will describe in detail with reference to the drawings and specific embodiments.
[0044] The invention aims at the existing problem that learning cannot be performed in entertainment, and provides a method for learning based on entertainment activities.
[0045] In this embodiment, in order to better understand the present invention, first briefly explain the mobile terminal, cloud computing and cloud server:
[0046] 1. Mobile terminal
[0047] Mobile terminals include: smartphones, tablet computers, and smart wearable devices, etc., among which "smart wearable devices" refers to the general term for intelligently designing daily wearable devices and developing wearable devices using wearable technology, such as smart watches, smart Bracelets, smart glasses, smart clothing, etc. In a broad sense, smart wearable devices include full...
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