Automatic special effect matching method, system and device in network live streaming
A network live broadcast and automatic matching technology, applied in the field of Internet live broadcast, can solve problems such as inability to match special effects, affect interactive experience, affect picture clarity, etc., and achieve the effect of increasing interest
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Embodiment 1
[0064] refer to figure 1 , figure 1 A flow chart of an embodiment of a method for automatically matching special effects in a webcast provided by the present invention is shown. Including: step S110 and step S120.
[0065] In step S110, the triggering behavior is bound with special effect information and stored in the live broadcast device.
[0066] In step S120, the live broadcast behavior during the live broadcast is obtained in real time, and matched with the stored trigger behavior, after the matching is successful, the special effect information bound to the trigger behavior is called, and the special effect information is matched to the The corresponding location of the live action.
[0067] Further, the binding of the triggering behavior and the special effect information is stored in the live broadcast device, and before that, it also includes:
[0068] Obtain special effect information stored in the server;
[0069] Upload the trigger behavior of specific special...
Embodiment 2
[0098] refer to Figure 8 , Figure 8 A flow chart of an embodiment of a method for automatically matching special effects in a webcast provided by the present invention is shown. Including: step S210 and step S220. include:
[0099] In step S210, a request for obtaining special effect information sent by the live broadcast device is received;
[0100] In step S220, the special effect information is sent to the live broadcast device.
Embodiment 3
[0102] refer to Figure 9 , Figure 9 A structural block diagram of an embodiment of a system 300 for automatically matching special effects in live webcasting provided by the present invention is shown. include:
[0103]The binding module 31 is configured to store the trigger behavior in the live broadcast device after binding the special effect information.
[0104] The matching module 32 is used to obtain the live broadcast behavior in the live broadcast process in real time, and match it with the stored trigger behavior. After the matching is successful, call the special effect information bound to the trigger behavior, and match the special effect information to the The corresponding location of the live broadcast behavior described above.
[0105] Further, it also includes:
[0106] The first upload module (not shown in the figure) is used to obtain the special effect information stored in the server; upload the trigger behavior of specific special effect information...
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