Solution to conflict between 3D virtual character on touch screen terminal and scene camera movement
A technology for scene cameras and virtual characters, which is applied in the field of conflict between 3D virtual characters and scene cameras in touch-screen terminals, can solve the problems of small calculation accuracy, long calculation time, simulation, etc., and achieve simple effects.
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[0031] The present invention will be further described below in conjunction with the drawings and embodiments.
[0032] This embodiment provides a method for solving the motion conflict between a 3D virtual character on a touch screen terminal and a scene camera, which includes the following steps:
[0033] Step S1: Perform displacement calculation: Combine virtual buttons and gestures to control the virtual character. The displacement offset in the sensing area at any time can be converted by screen coordinates, and vice versa; that is, the algorithm can be calculated according to the offset Get the coordinates of the virtual character in the world coordinate system at any time;
[0034] Step S2: Perform orientation calculation: In the horizontal direction of the virtual character, the position of the scene camera always keeps a fixed distance from the virtual character's z-axis coordinates, and moves with the virtual character. The direction control always keeps the same distance a...
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