Game making system and method

A production method and game technology, applied in indoor games, video games, sports accessories, etc., can solve problems such as the difficulty level of difficult levels, difficulty in controlling level levels, and affecting the fun of games, so as to achieve the effect of ensuring fun

Inactive Publication Date: 2017-04-26
北京暴风魔镜科技有限公司
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] For the existing game production systems and methods, it is usually difficult to automatically realize the precise control of the difficulty level of each level in the game through the system, and at the same time avoid that each level is too patterned to affect the fun of the game
For example, for level materials generated in batches in a fixed mode, because the generation mode is more mechanized, it will seriously affect the fun of the game; and for level materials generated in batches in a random mode, it is difficult to control the difficulty level of each level generated

Method used

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Embodiment Construction

[0022] The application will be further described in detail below in conjunction with the accompanying drawings and embodiments. It should be understood that the specific embodiments described here are only used to explain related inventions, rather than to limit the invention. It should also be noted that, for ease of description, only parts related to the invention are shown in the drawings.

[0023] It should be noted that, in the case of no conflict, the embodiments in the present application and the features in the embodiments can be combined with each other. The present application will be described in detail below with reference to the accompanying drawings and embodiments.

[0024] figure 1 It is a schematic structural diagram of a game creation system in an embodiment of the present invention.

[0025] Such as figure 1 As shown, in this embodiment, the game production system provided by the present invention includes a collection unit 10 , a difficulty evaluation u...

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Abstract

The invention provides a game making system and method. The system comprises an acquiring unit, a difficulty assessment unit, an anthropopathic logic extracting unit and a game making unit, wherein the acquiring unit is used for recording user edited materials to generated operation tracks of levels, and acquiring feature parameters of all the levels; the difficulty assessment unit is used for assessing difficulty grades of the levels according to the feature parameters; the anthropopathic logic extracting unit is used for generating anthropopathic logic operations corresponding to the difficulty grades according to the operation tracks; the game making unit is used for selecting the anthropopathic logic operation corresponding to the preset difficult level, editing a plurality of materials respectively to generate a plurality of levels by the selected anthropopathic logic operations and making games according to the generated levels. The operation tracks of the user edited materials are acquired to generate a series of anthropopathic logic operations for defining the difficulty grades and editing the materials to generate the levels, and therefore, the levels can be automatically generated in batches in an anthropopathic mode without manually controlling the difficulty grades of the various levels.

Description

technical field [0001] This application relates to the technical field of game production, and in particular to a system and method for producing game works. Background technique [0002] For the existing game production systems and methods, it is usually difficult to automatically realize precise control of the difficulty level of each level in the game through the system, and at the same time avoid that each level is too patterned to affect the fun of the game. For example, for level materials generated in batches in a fixed mode, due to the relatively mechanized generation mode, the fun of the game will be seriously affected; while for level materials generated in batches in a random mode, it is difficult to control the difficulty level of the final generated levels. Therefore, it is necessary to manually control the difficulty level of each level in the game works, such as manually designing level materials with different difficulty levels, or level difficulty levels mad...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/60A63F13/63
CPCA63F13/60A63F13/63
Inventor 杨奕南刘瑜
Owner 北京暴风魔镜科技有限公司
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