Looking for breakthrough ideas for innovation challenges? Try Patsnap Eureka!

Intelligent-robot-oriented chess and card interactive data processing method and device

A technology of intelligent robots and interactive data, applied in the field of intelligent robots

Active Publication Date: 2016-12-07
BEIJING GUANGNIAN WUXIAN SCI & TECH
View PDF7 Cites 14 Cited by
  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

games like these require multiple players to play

Method used

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
View more

Image

Smart Image Click on the blue labels to locate them in the text.
Viewing Examples
Smart Image
  • Intelligent-robot-oriented chess and card interactive data processing method and device
  • Intelligent-robot-oriented chess and card interactive data processing method and device
  • Intelligent-robot-oriented chess and card interactive data processing method and device

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0030] figure 1 It is a schematic flow diagram of an intelligent robot-oriented chess and card interactive data processing method according to Embodiment 1 of the present invention, and reference is made below figure 1 Each step of this embodiment will be described.

[0031] In step S110, image information corresponding to the chess and card in front of the player and the chess and card shown by the user participating in the chess and card game is obtained, and image recognition is performed to obtain the current chess and card scene.

[0032] This step is to obtain the chess and card information currently owned by the robot and the chess and card information presented by the user participating in the chess and card game on the desktop.

[0033] Specifically, each time the robot draws a card, the robot's camera is used to capture the picture of the chess card played by the robot and analyze it to obtain information about the chess card currently owned by the robot. And when ...

Embodiment 2

[0049] figure 2 It is a schematic flowchart of a method for processing chess and card interaction data oriented to intelligent robots according to Embodiment 2 of the present invention, which is a preferred embodiment of the present invention.

[0050] Such as figure 2 As shown, in the second embodiment, in addition to the steps of the first embodiment, step S200, step S220 and step S240 need to be executed. Since step S110 , step S120 and step S130 have been described in the first embodiment, they will not be repeated here, and only step S200 , step S220 and step S240 will be described in detail.

[0051] It is easy to understand that before the step S110 of acquiring the chess and card scene, a step S200 of playing cards is also included. In step S200, the position of the stacked chess cards in the public area is identified, and the mechanical arm is controlled by the motion control system to acquire the chess cards.

[0052] Specifically, taking mahjong chess and cards ...

Embodiment 3

[0076] image 3 It is a structural block diagram of an intelligent robot-oriented chess and card interactive data processing device according to Embodiment 3 of the present invention, and reference is made below image 3 Each structure and function of this device will be described in detail. The chess and card interaction data processing device 300 for intelligent robots in this embodiment mainly includes: a chess and card scene acquisition unit 310 , a decision generation unit 320 , a decision execution unit 330 , a user identification unit 340 and a card collection unit 350 .

[0077] The card picking unit 350 is used to identify the position of the chess and card stacked in the public area, and control the mechanical arm to obtain the chess and card through the motion control system. Taking mahjong chess and cards as an example, this embodiment assumes that the chess and cards have been coded, and the card picking unit 350 recognizes the position of the chess and cards sta...

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

PUM

No PUM Login to View More

Abstract

The invention provides an intelligent-robot-oriented chess and card interactive data processing method and device. The intelligent-robot-oriented chess and card interactive data processing method comprises the following steps of obtaining chess and card scenes, wherein image information corresponding to a chess piece or a card in front of an intelligent robot and a chess piece or a card shown by a user participating in the chess and card game is obtained, image identification is conducted, and therefore the current chess and card scene is obtained; generating a strategy, wherein based on the received chess and card scene information and a chess and card rule base, the playing strategy is generated; and executing the strategy, wherein the playing strategy is executed, and the corresponding multi-mode expression is output. By the adoption of the intelligent-robot-oriented chess and card interactive data processing method and device, the robot is enabled to imitate human beings to play various chess and card games, and therefore the accompanying demand of users, especially the elderly can be better met.

Description

technical field [0001] The invention relates to the field of intelligent robots, in particular to a method and device for processing interactive data of chess and cards oriented to intelligent robots. Background technique [0002] The current robot industry is developing rapidly, and various family life companion robots have emerged. There is a kind of companion robot that can achieve the purpose of companionship by playing various board games with users. For example, for the elderly in China, there is a hobby of playing chess and card games such as mahjong. And this type of game requires multiple people to participate. [0003] For this reason, there is a need for the design of a technical solution for a physical robot that can imitate humans to play various board games, so that this type of physical robot can better meet the needs of users, especially the elderly, for companionship. Contents of the invention [0004] The problem in the prior art to be solved by the pr...

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

Application Information

Patent Timeline
no application Login to View More
IPC IPC(8): B25J9/16B25J11/00
CPCB25J9/1661B25J9/1697B25J11/003
Inventor 黄钊
Owner BEIJING GUANGNIAN WUXIAN SCI & TECH
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Patsnap Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Patsnap Eureka Blog
Learn More
PatSnap group products