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Method of carrying out commodity sales management through game store APP and device thereof

A sales management and game technology, applied in marketing, commerce, data processing applications, etc., can solve the problems of untargeted users and unfavorable product promotion, and achieve the effect of promoting promotion.

Inactive Publication Date: 2016-09-28
于洪健
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] The technical problem to be solved by the present invention is that, aiming at the above-mentioned defects of the prior art that are not targeted to users and are not conducive to the promotion of commodities, it is necessary to provide an Method and device for product sales management through game store APP in which users purchase physical products they really need based on objective evaluations of other users in games

Method used

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  • Method of carrying out commodity sales management through game store APP and device thereof
  • Method of carrying out commodity sales management through game store APP and device thereof

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Embodiment Construction

[0027] The technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only a part of the embodiments of the present invention, rather than all the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those of ordinary skill in the art without creative work shall fall within the protection scope of the present invention.

[0028] In the embodiments of the method and device for managing merchandise sales through the game store APP of the present invention, the flowchart of the method for managing merchandise sales through the game store APP is as follows: figure 1 Shown. In this embodiment, the game store APP is installed in a smart phone or a tablet computer. The method for managing merchandise sales through the game store APP includes the following steps: ...

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Abstract

The invention discloses a method and device for commodity sales management through a game store APP. The method includes the following steps: enter the game store APP, and when the user is interested, log in or enter the game store APP; click the sales button on the main interface Jump to the sales interface; the products displayed on the sales interface include software virtual products and physical products; the relevant effects and introduction information of the products are displayed on the sales interface, and the user clicks on the product he wants to buy on the sales interface and jumps to the page he wants to buy. The physical mall where the commodity is located; the user purchases the desired commodity in the purchase interface of the physical mall, and after the purchase is completed, the game store APP gives a certain share to the user and the physical mall. The implementation of the present invention has the following beneficial effects: it is pertinent to users, it is beneficial to the promotion of commodities, and it enables users to purchase the physical commodities they really need in the game according to the objective evaluations of other users.

Description

Technical field [0001] The invention relates to the field of commodity sales management, and in particular to a method and device for commodity sales management through a game store APP. Background technique [0002] With the development of the Internet, many merchants have launched corresponding shopping mall APPs, such as Taobao Mall APP, Gome Mall APP, Jingdong Mall APP, etc. Taobao is the largest online retail circle in Asia-Pacific and is committed to building a world-leading network The retail circle was founded by Alibaba Group on May 10, 2003. For shopping malls similar to Taobao, when users need to buy the goods they want, they usually buy them in the form of physical sales. Physical sales sell goods in the actual sense, and users often cannot understand the relevant effects. For users, there is no pertinence. Because users do not really understand the relevant effects of the products, users sometimes hesitate when buying, which will not be conducive to the promotion of...

Claims

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Application Information

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IPC IPC(8): G06Q30/06G06Q30/02
CPCG06Q30/0601G06Q30/0239
Inventor 范宇
Owner 于洪健
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