Method and apparatus for implementing 3D representation in 2D game

A 3D and game technology, applied in the field of 3D performance and devices in 2D games, can solve problems such as difficult interface visual metaphors to express subconscious information, inability to display visual effects of page turning, and interruption of smooth browsing experience, etc., to achieve Avoid arranging and displaying, reduce visual fatigue, and ensure the effect of visual image

Active Publication Date: 2016-04-13
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0013] 1. When the number of pictures is very small, less than one page, the visual effect of page turning cannot be displayed; and when the number of pictures is very large, it is necessary to continuously click the button to turn the page. Broken smooth browsing experience
[0014] 2. This technical solution shows that the size of the picture is limited. If the picture is too large and each page contains less than 3 pictures, it will inevitably cause continuous clicking to turn the page
[0015] 3. For the performance of the total number of pictures in this solution, texts are generally required to display the current page and the total number of pages, and it is difficult to convey subconscious information with visual metaphors on the interface
However, this solution also has the following disadvantages: the display effect is relatively conventional, the 3D visual performance is relatively weak, and the sliding process is still a flat display effect

Method used

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  • Method and apparatus for implementing 3D representation in 2D game
  • Method and apparatus for implementing 3D representation in 2D game
  • Method and apparatus for implementing 3D representation in 2D game

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Embodiment Construction

[0055] Embodiments of the present invention will be described in detail below. It should be emphasized that the following description is only exemplary and not intended to limit the scope of the invention and its application.

[0056] refer to image 3 and Figure 4 , in one embodiment, a kind of method that realizes 3D expression in 2D game, comprises the following steps:

[0057] S1. Set a 3D rendering area in the 2D game scene, display a plurality of 2D pictures in the 3D rendering area, and render the plurality of 2D pictures into a 3D folded album in which edges on both sides of adjacent pictures are sequentially connected together Manifestations;

[0058] S2. When responding to the sliding gesture on the touch screen, expand the folded album to the direction determined by the sliding gesture, and according to the state of the sliding gesture and the arrangement order of each 2D picture in the folded album and The picture size determines the unfolding position and ang...

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PUM

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Abstract

The invention discloses a method and an apparatus for implementing a 3D representation in a 2D game. The method comprises the following steps of: setting a 3D rendering area in a 2D game scene, displaying a plurality of 2D pictures in the 3D rendering area, rendering the plurality of 2D pictures into a 3D representation form of a folded album in which two side edges of neighboring pictures are orderly connected together; when responding to a sliding gesture on a touch screen, unfolding the folded album according to a direction determined by the sliding gesture, determining an unfolding position and an unfolding angle of each 2D picture in real time according to state of the sliding gesture and arrangement order of each 2D picture in the folded album as well as size of picture, and rendering each 2D picture into the 3D presentation form corresponding to the unfolding position and the unfolding angle of the 2D picture in real time. The method and the apparatus provided by the invention can implement real and novel 3D effect presentation in the 2D game scene, and improve experience of players.

Description

technical field [0001] The invention relates to a method and device for realizing 3D performance in 2D games. Background technique [0002] In mobile games, it is necessary to display multiple pictures of the same type in the interface, and provide clues to estimate the browsing progress and the total number of pictures to ensure a convenient and good browsing experience. The general traditional method is: simple flat effect display, tiled pictures, multi-page click switching browsing or multi-screen sliding browsing (common up and down sliding type, left and right sliding type), accompanied by digital display of total page number or sliding progress bar. [0003] For the interactive design of viewing multiple pictures of the same specification in mobile games, an existing technical solution adopts the following processing method: [0004] 1. Plan the number of pictures that can be tiled to display the specification on one page (assuming it is N); [0005] 2. If the total ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T3/00G06F3/0488
CPCG06F3/04883G06T3/0037
Inventor 于靖谢志军周克利
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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