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Hybrid implementation game system based on pervasive computing, and method thereof

一种混合现实、普适计算的技术,应用在计算、用户/计算机交互的输入/输出、室内游戏等方向,能够解决成本高、耗时长、昂贵等问题,达到易操作、使用方便、成本低的效果

Active Publication Date: 2016-03-02
SHANDONG UNIV
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, the construction of the relevant real environment is a complex process, and it takes a long time and costs a lot
In addition, wearable virtual reality equipment is generally more expensive, not a consumer-grade home equipment

Method used

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  • Hybrid implementation game system based on pervasive computing, and method thereof
  • Hybrid implementation game system based on pervasive computing, and method thereof
  • Hybrid implementation game system based on pervasive computing, and method thereof

Examples

Experimental program
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Embodiment Construction

[0050] The present invention will be further described below in conjunction with the drawings and embodiments.

[0051] Such as figure 1 As shown, the outline of the scene is drawn on the empty field, and the camera of the smart phone is used to take pictures to quickly complete the establishment of the three-dimensional scene; the user wears a magic mirror to truly present the three-dimensional scene in front of his eyes, and uses the smart phone to establish communication with the server , Obtain user position information and actions captured by Kinect, and interact with the scene in real time through body posture.

[0052] Such as figure 2 As shown, the specific flow chart of the present invention:

[0053] (1) Players use drawing tools to design a maze plan in real space;

[0054] (2) Use the mobile phone camera to take a picture of the drawn plan and correct the deformed picture;

[0055] (3) Import the picture into the mobile phone modeling part, draw the two-dimensional maze ...

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PUM

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Abstract

The invention discloses a hybrid implementation game system based on pervasive computing, and a method thereof. The system allows a player to design maze layout anytime and anywhere in any free space and draw a maze planar graph through a drawing tool; a corresponding three-dimensional virtual scene is built quickly through photographing by a mobile phone; by a virtual reality glasses, the player can enjoy immersive experience through real rotation of the head of the player; and by means of tracking and identifying real posture of the player through a motion sensing device, mobile input control and natural interaction to the virtual scene by the player is realized. The system has no need of special physical space and expensive virtual reality devices, and users are not required to be trained and can play games anytime and anywhere.

Description

Technical field [0001] The invention relates to a mixed reality game system and method based on pervasive computing. Background technique [0002] Virtual reality is a computer system that can provide an immersive experience that can imitate the world around us. Through the three-dimensional display, users can be completely immersed in the computer-generated virtual world. At the 2012 Electronic Entertainment Expo, Oculus exhibited the Oculus Rift, a head-mounted display based on virtual reality technology. It tracks head movement through a motion sensor mounted on the helmet and adjusts the display angle of view to bring users a realistic and immersive experience. However, virtual reality technology immerses users in a completely virtual world, completely isolates users from the real world, and users are completely immersed in it without feeling the real world. [0003] Mixed reality technology is a further development of virtual reality technology. By introducing real scene in...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/01
CPCG06F3/011G06F3/013G06F2203/012G06T19/006A63F13/25A63F13/211A63F13/655A63F13/213A63F13/5255A63F13/63A63F13/212H04N13/279H04N13/344H04N13/366G06F3/012G06F3/017H04N13/351G06T19/003G06T19/20G06T2219/024G06T2219/2016G06T2219/2021
Inventor 杨承磊盖伟董明达林铖李慧宇秦溥孙晓雯张珂玮尹晓雅刘韬孟祥旭陈潇瑞
Owner SHANDONG UNIV
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