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Method and system for local-area-network cross-platform game fighting interaction

A local area network, cross-platform technology, applied in the field of cross-platform game battle interaction in the local area network, can solve the problems of lack of game interaction, low participation, and inability to connect to the Internet, and achieve the effect of good interactivity and emotional communication

Inactive Publication Date: 2015-12-30
乐金伟
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Stand-alone games can allow users to participate in the completion of the game without the need for the Internet. The disadvantage is that it cannot be connected to the Internet, lacks game interaction, and has low participation; online games need to participate in the completion of the game through the Internet in a state where there is a network.
The application scenarios of traditional online games are mainly for non-face-to-face remote scenarios. The user's attention is mainly concentrated on the game screen, and the participants lack face-to-face communication. LAN online games can invite multiple people to participate in the game in the LAN environment. The disadvantage is that it requires Install client on all devices

Method used

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  • Method and system for local-area-network cross-platform game fighting interaction
  • Method and system for local-area-network cross-platform game fighting interaction

Examples

Experimental program
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Embodiment

[0021] figure 1 It can be seen from this method that the method for realizing the near-field game provided by the present invention is different from the traditional game method. Ways to play and interact.

[0022] In order to implement the method for implementing the near-field game proposed by the present invention, the present invention also provides a system for realizing the near-field game, combining such as figure 2 As shown in the system structure diagram provided by the present invention, the steps of the method for implementing the near-field game in the implementation case 1 of the present invention are as follows:

[0023] Step 101: All game users are in the same LAN W.

[0024] combine figure 2 To realize the near-field game system, all game users are required to be under the same local area network W, that is, the main game user A and other game user B (1-N) are under a certain local area network within a short distance, and this local area network can use t...

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PUM

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Abstract

The invention discloses a method and system capable of achieving local-area-network cross-platform game fighting interaction of mobile terminals, belongs to the technical field of games and relates to a method for achieving game interaction when multiple game users are connected to one local area network and an implementation system thereof. The method includes the steps that WIFI hot points can be added into or built for a main mobile terminal host with game clients and wait for connecting requests; game participation users seek the WIFI hot points and transmit connecting requests to the WIFI hot points after finding the target WIFI hot points; main terminals of the game clients start independent business WEBsocket information centers and game servers, the game participation users load games in the mode of carrying out code scanning or linking through an APP with a browser or a built-in browser, and game local-area-network cross-platform interaction and file data transmission are achieved. According to the method and system, design is reasonable, the structure is simple, and the game participants can achieve local-area-network cross-platform fighting interaction without installing the game clients.

Description

technical field [0001] The invention belongs to the technical field of game design, and specifically relates to a method and system for local area network cross-platform game battle interaction that can realize game interaction within a local area network. Background technique [0002] With the development of game technology, the current games mainly include stand-alone games, Internet games, and LAN online games. Stand-alone games can allow users to participate in and complete the game without the need for a network. The disadvantage is that it cannot be connected to the Internet, lacks game interaction, and has a low degree of participation; online games need to participate in the completion of the game through the Internet in a state where there is a network. The application scenarios of traditional online games are mainly for non-face-to-face remote scenarios. The user's attention is mainly concentrated on the game screen, and the participants lack face-to-face communica...

Claims

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Application Information

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IPC IPC(8): A63F13/327A63F13/795A63F13/843
Inventor 乐金伟王宏武苗森刘柏众左红伍芳芳
Owner 乐金伟
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