Linear shadow mapping method of de-pixeldined contour line reconstruction
A linear shadow map and contour line technology, applied in the field of linear shadow map reconstruction from depixelated contour lines, can solve problems such as algorithm storage and performance overhead, incorrect shadow stripes, and insufficient sampling of depth information
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[0048] Such as figure 1 As shown, the technical solution adopted in the present invention is: a linear shadow map method for reconstruction of depixelated contour lines, and its implementation steps are as follows:
[0049] 1) Draw the scene from the light source space, store the depth value of the pixel center as the first shadow map, and offset half a texel size in the x and y directions to get the second shadow map, which is composed of the first shadow map and the second shadow map Linear shaded plots.
[0050] The shadow map generation method is similar to the traditional shadow map method, the difference is that an additional shadow map with the same resolution and a position offset of half a texel is stored. The sampling position of the shadow map of the present invention is the center and corner of each texel. Compared with the traditional shadow map method, this sampling method is actually twice the number of samples, that is, an original shadow map plus an offset A...
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