A real-time generation method of 3D scene
A scene and 3D technology, applied in the field of real-time generation, achieves the effect of weakening dependence, solving the weird logic of the overall scene, and solving geographical self-contradiction
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[0021] In order to make the above objectives, features and advantages of the present invention more obvious and understandable, the present invention will be further described in detail below with reference to the accompanying drawings and specific embodiments.
[0022] reference figure 1 ,Such as figure 1 As shown, a real-time generation method of a 3D scene of the present invention includes the following steps:
[0023] a) Establishment of spatial database
[0024] (1) Use the most basic data structure (such as: hash, etc.) to construct a micro spatial database, and all game objects are made into a spatial database.
[0025] (2) Divide the entire scene into several independent small scenes. Then these small scenes are registered in the spatial database in the form of Unity3D. The objects in each small scene are classified, and these objects all have geographic location attributes.
[0026] b) Design of automatic inference engine
[0027] The automatic inference engine is built for ...
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