Method and system for optimizing game operating environment, client and server
An operating environment and client-side technology, applied in the computer field, can solve problems such as inability to effectively release system memory and other system resources, system program freezing, and crashing
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Embodiment 1
[0190] The embodiment of the present invention provides a method for optimizing the game running environment. The method improves the client and the server capable of running the game. For example, the client in this embodiment may be a user terminal such as a PC (Personal Computer, personal computer), a mobile phone, or a handheld computer.
[0191] figure 1 It is a flowchart of a method for optimizing a game running environment according to an embodiment of the present invention, and the method includes steps S102 to S106. The execution subject of this method is the above-mentioned client.
[0192] S102. Detect whether the user interface enters the game scene.
[0193] S104, when entering the game scene, send an update request for optimization rules to the server.
[0194] S106, receiving the optimization rule returned by the server, and optimizing the running environment of the game scene according to the optimization rule.
[0195] The embodiment of the present invent...
Embodiment 2
[0202] This embodiment is a specific application scenario of the first embodiment above. Through this embodiment, the method provided by the present invention can be described more clearly and specifically.
[0203] It should be noted that the method provided in this embodiment needs to be improved on the client side, and at the same time cooperate with the server to complete it. Among them, the client is the main body to optimize the game running environment, and the server provides optimization rules for the optimization work of the client.
[0204] image 3 It is a flow chart of a specific method for optimizing a game running environment according to an embodiment of the present invention, and the method includes steps S301 to S310.
[0205] First, step S301 is executed to detect whether the user interface enters the game scene, if yes, step S302 is executed, and if not, step S301 is repeatedly executed.
[0206] In this embodiment, the game scene means that the user ente...
Embodiment 3
[0301] Figure 6 It is a structural block diagram of a client provided by an embodiment of the present invention, the client 600 includes:
[0302] The scene detection module 601 is configured to detect whether the user interface enters the game scene;
[0303] The request sending module 602 is configured to send an update request to the server to the optimization rule when entering the game scene;
[0304] The rule receiving module 603 is configured to receive the optimization rule returned by the server;
[0305] The optimization processing module 604 is configured to optimize the running environment of the game scene according to optimization rules.
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