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Method and system for optimizing game operating environment, client and server

An operating environment and client-side technology, applied in the computer field, can solve problems such as inability to effectively release system memory and other system resources, system program freezing, and crashing

Active Publication Date: 2014-04-02
北京世界星辉科技有限责任公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] However, some existing services and applications usually do not automatically exit the process after execution, and these processes still occupy a large amount of system resources, and users often cannot perceive it until the system or program freezes or even crashes.
[0004] However, the existing system optimization methods can only perform some basic file cleaning tasks, and cannot effectively deal with system freezes and background programs taking up too much traffic, and cannot effectively release the available memory and other system resources in the system Wait

Method used

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  • Method and system for optimizing game operating environment, client and server
  • Method and system for optimizing game operating environment, client and server
  • Method and system for optimizing game operating environment, client and server

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0190] The embodiment of the present invention provides a method for optimizing the game running environment. The method improves the client and the server capable of running the game. For example, the client in this embodiment may be a user terminal such as a PC (Personal Computer, personal computer), a mobile phone, or a handheld computer.

[0191] figure 1 It is a flowchart of a method for optimizing a game running environment according to an embodiment of the present invention, and the method includes steps S102 to S106. The execution subject of this method is the above-mentioned client.

[0192] S102. Detect whether the user interface enters the game scene.

[0193] S104, when entering the game scene, send an update request for optimization rules to the server.

[0194] S106, receiving the optimization rule returned by the server, and optimizing the running environment of the game scene according to the optimization rule.

[0195] The embodiment of the present invent...

Embodiment 2

[0202] This embodiment is a specific application scenario of the first embodiment above. Through this embodiment, the method provided by the present invention can be described more clearly and specifically.

[0203] It should be noted that the method provided in this embodiment needs to be improved on the client side, and at the same time cooperate with the server to complete it. Among them, the client is the main body to optimize the game running environment, and the server provides optimization rules for the optimization work of the client.

[0204] image 3 It is a flow chart of a specific method for optimizing a game running environment according to an embodiment of the present invention, and the method includes steps S301 to S310.

[0205] First, step S301 is executed to detect whether the user interface enters the game scene, if yes, step S302 is executed, and if not, step S301 is repeatedly executed.

[0206] In this embodiment, the game scene means that the user ente...

Embodiment 3

[0301] Figure 6 It is a structural block diagram of a client provided by an embodiment of the present invention, the client 600 includes:

[0302] The scene detection module 601 is configured to detect whether the user interface enters the game scene;

[0303] The request sending module 602 is configured to send an update request to the server to the optimization rule when entering the game scene;

[0304] The rule receiving module 603 is configured to receive the optimization rule returned by the server;

[0305] The optimization processing module 604 is configured to optimize the running environment of the game scene according to optimization rules.

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PUM

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Abstract

The invention provides a method and a system for optimizing a game operating environment, a client and a server. The method comprises the following steps of: detecting whether a user interface enters a game scene; sending an update request of optimal rule to the server when the user interface enters the game scene; receiving the optimal rule returned by the server; and optimizing the operating environment of the game scene according to the optimal rule. According to the method, the server acquires the optimal rule when a user is gaming, and the current game operating environment is optimized according to the optimal rule; since more optimal rules can be saved in the server, different optimal rules can be sent according to different clients; comprehensive optimal operation can be carried out; moreover, the optimal rules can be more suitable for individual users, better optimal effect is achieved, and more user experiences are enhanced.

Description

technical field [0001] The invention relates to the field of computer technology, in particular to a method for optimizing the game running environment, a client, a server and a system. Background technique [0002] At present, terminal devices such as computers tend to run slower and slower during use. At this time, in order to improve the running speed, it is necessary to optimize the system. The existing optimization methods are generally through file cleaning or garbage cleaning, for example, cleaning up useless cache files in the system, finding and moving files that occupy disk space, etc., in order to free up space, keep the system clean, and make the overall operation smoother . [0003] However, some existing services and applications usually do not automatically exit the process after execution, and these processes still occupy a large amount of system resources, and users often cannot perceive it until the system or program freezes or even crashes. [0004] Howe...

Claims

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Application Information

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IPC IPC(8): G06F9/445
Inventor 杨继鑫丁振潘全新刘进王海洋
Owner 北京世界星辉科技有限责任公司
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