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Stand-alone archiving game system and archiving method of same

A game system and game technology, applied in indoor games, video games, special data processing applications, etc., can solve the problems of unsynchronized game archives, poor interactivity and flexibility, and inability to read game archives, so as to improve interactivity and Flexibility, ensuring security and stability, and improving disaster recovery capabilities

Inactive Publication Date: 2012-05-30
SHENZHEN QVOD TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] Since the archives of the current stand-alone save games are all saved locally, there is an important defect in this save method: the game saves cannot be synchronized, that is, after the stand-alone save game is run on one computer and archived, when the user saves the game on another When running the same stand-alone archive game on one computer, the archive of the game on the previous computer cannot be read, so that the progress of the single-player archive game running on the previous computer cannot be continued, and the game can only be restarted or continued on this computer. previous progress on computer
Therefore, the interactivity and flexibility of this stand-alone archive game are poor

Method used

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  • Stand-alone archiving game system and archiving method of same

Examples

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Embodiment Construction

[0028] figure 1 It is a structural frame diagram of the stand-alone archive game system of the present invention, such as figure 1 As shown, the stand-alone archive game system of the present invention includes a client terminal 1 and a server terminal 2 . The client 1 can be installed on any game platform, such as a computer, a mobile communication device, a personal digital assistant, etc., to provide an operating environment for running a stand-alone archive game. The client 1 is made up of a user interaction unit 11, a storage unit 12, a compression unit 13, a calculation unit 14, a management unit 15 and a decompression unit 16; The user can enter various information and requests through this main interface, and can run stand-alone archived games on this main interface. For example, the user can register or log in through the main interface, send a download request for a progress archive of the game when running a certain game, or send a request for uploading a game pro...

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PUM

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Abstract

The invention discloses a stand-alone archiving game system comprising a client side and a server side, wherein a management server in the server side accepts a request of the client side for uploading or downloading a game progress archive, and stores the uploaded game progress archive in a game progress storage server, or sends the game progress archive corresponding to the downloading request in the game progress storage server to the client side; a game progress archiving method of a stand-alone archiving game comprises the following steps of: uploading the progress archive of the stand-alone archiving game to the server, or downloading the game progress archive from the server, and executing the stand-alone archiving game according to the archived progress. Users can play the stand-alone archiving game on different computers by using the game progress of the same stand-alone archiving game, with the cloud storage technology, load on the server is reduced, and the manner of managing the archived files in the server has strong disaster tolerance capability, thus, safety and stability of the server can ensured.

Description

technical field [0001] The invention relates to the technical field of single-machine archive games, in particular to a single-machine archive game system and an archive method thereof. Background technique [0002] The stand-alone archive game refers to a game that can run independently on a computer or a certain game platform and has running progress. At present, there is also a kind of game corresponding to it, that is, online games. Online games, also known as online games, or On-Line Games (OLG for short), generally refer to games in which multiple players interact and entertain through a computer network, including strategy games, action games, sports games, fighting games, music games, etc. Games, racing games, browser games and role-playing games, and of course a few online single-player games. To run an online game, each player must be connected to the Internet, and the operation of the game needs to be supported by a dedicated server and network. Therefore, one ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F17/30G06F19/00
CPCA63F13/12A63F2300/5546A63F2300/513A63F2300/552G06F17/30G06F19/00A63F13/10A63F2300/407A63F9/24A63F2300/554A63F2300/532A63F13/77A63F13/79A63F13/352A63F13/71A63F13/358
Inventor 王欣钟智将
Owner SHENZHEN QVOD TECH
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