Method for drawing three-dimensional animation scene only containing object change
A 3D animation and scene technology, which is applied in the direction of animation production, 3D image processing, image data processing, etc., can solve the problems of low rendering efficiency of 3D animation scenes, achieve realistic global illumination effects, ensure accuracy, and improve rendering efficiency
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[0024] In order to make the features and advantages of the present invention clearer, the present invention will be further described below in conjunction with specific examples.
[0025] In this embodiment, NVIDIA's GPU is used to implement the rasterization calculation operation in the method of the present invention, and NVIDIA's CUDA and C++ are used to write programs to realize ray casting calculation and shadow ray test calculation. When performing rasterization calculations, if there is no visible segment at a certain pixel position, a virtual visible segment can be associated with the pixel at this time to indicate that the drawing point corresponding to the pixel is on the background (not on the real scene object), virtual visible The depth component of the fragment's spatial position is the maximum representable depth value; when creating a virtual secondary point light, no virtual secondary point light is created for the virtual visible fragment.
[0026] Such as f...
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