Method and device for identifying and marking different terrains in virtual scene
A virtual scene and terrain technology, applied to the application field of virtual characters in virtual scenes, can solve the problems of long computing process, immaturity, and huge impact on game performance.
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[0032] The present invention will be further described below with reference to the accompanying drawings and embodiments.
[0033] Embodiment of a method for distinguishing and marking different terrain types in a virtual scene
[0034] figure 1 The flow chart of an embodiment of the method for distinguishing and marking different terrain types in a virtual scene of the present invention is shown. See figure 1 , the following is a detailed description of each step in the method of this embodiment.
[0035] Step S10: On the server side, the terrain types of each category in the image are extracted according to the different categories of terrain types through image recognition.
[0036] From the perspective of whether the virtual character can walk on it, the terrain can be divided into walkable areas and non-walkable areas. The walkable area is generally the ground without obstacles, and the non-walkable area generally includes the sky, water, obstacles, etc. .
[0037]...
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