Method and device for efficiently drawing and rendering basic graphic
A basic graphics, high-efficiency technology, applied in the direction of program control devices, drawing from basic elements, etc., can solve the problems of high complexity of use, insufficient encapsulation, and increase the complexity of software development, to reduce technical requirements, high efficiency, good combination effect
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[0021] Various specific implementations of the method and device for drawing graphics with high efficiency in the present invention will be described in detail below.
[0022] see figure 1 Shown is a schematic flow chart of the method for efficiently drawing and rendering basic graphics of the present invention, which includes steps:
[0023] Step S101: use OpenGL or DirectX technology to create two textures, which are respectively recorded as memory texture S and video memory texture D, wherein the memory texture S is mainly used to realize the graphics drawing function, and the video memory texture is mainly used to realize the graphics rendering function, go to step S102 ;
[0024] Step S102: Obtain the data buffer of the memory texture S, and then enter step S103;
[0025] Step S103: Create a DC (DeviceContext, device context) related to the data buffer of the memory texture S. The way to create the DC can be the existing way in the prior art. The device context DC creat...
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