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Card game that orchestrates clean up and teaches organization and task-related skills

a card game and task technology, applied in the field of card games, can solve the problems of chaotic space, children and adults needing to pick up and clean up after themselves, and achieve the effect of facilitating the game sequen

Inactive Publication Date: 2008-08-21
LEWIS JEAN +2
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0008]It is a further object of the invention to provide a fun and educational sorting game which features a deck of cards and components to facilitate the game sequence, such as dice, a timer, a musical CD, a card holder, etc., for orchestrating clean up of an occupied space and teaching organization and task-related skills in a supervised manner.

Problems solved by technology

Whether young or old, getting people to clean up their rooms, their homes, indeed, almost every occupied space is a universal problem.
For adults, particularly the elderly, most particularly in assisted living facilities, this may be due to the fact that they are busy, forgetful, never internalized the need to pick up, clean up and be neat, and / or have been allowed to rely on others to do such tasks.
Over time, the result is a chaotic space with objects, such as clothing and papers, scattered throughout.
Teaching children and adults responsibility for picking up and cleaning up after themselves is a necessary and often difficult task.
However, no games appear to have been developed to teach organizational and task-related skills involving sorting objects, such as clothing and personal items including toiletries and toys, with a view to picking up and cleaning up an occupied space.

Method used

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  • Card game that orchestrates clean up and teaches organization and task-related skills
  • Card game that orchestrates clean up and teaches organization and task-related skills

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Embodiment Construction

[0020]A clearer understanding of the method of playing an interactive card game for orchestrating clean up of a space containing objects and teaching organization and task-related skills when played, the interactive card game and its components, and use of the interactive card game for orchestrating clean up of an occupied space and teaching organization including sorting and task related skills by playing an interactive card game of the present invention will be provided by describing game participants, sequence of the game, and types of cards.

[0021]The term “interactive card game” or “clean-up game” as used herein is used to describe the game system and its components. The general object of the clean-up game is to have fun while sorting objects, such as toys, parts, clothes, etc. that are dispersed in disarray within an occupied space, and to put the objects in their proper place and optionally include physically cleaning the space such as by dusting and vacuuming.

[0022]The term “...

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PUM

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Abstract

A method of playing an interactive card game for orchestrating clean up of a space and teaching organization and task-related skills. The card game includes a deck of cards composed of cards describing and depicting respective activities to be executed by at least one player and cards depicting rewards; and objects which facilitate playing the card game and which are at least one of present in the space and supplied with the card game. The card game is used for orchestrating clean up of the space and teaching organization including sorting and task-related skills by playing the card game which is presented in a fun and educational format so that players perceive the process of sorting and cleaning up as a pleasant experience.

Description

BACKGROUND OF THE INVENTION[0001]1. Field of the Invention[0002]This invention relates to teaching children and / or adults by using an educational card game. More particularly, this invention relates to a card game which orchestrates clean up of a space and teaches organization and task related skills, and may be supervised by a leader.[0003]2. Background of the Related Art.[0004]Teaching children and / or adults by using flash cards or a card game is known. Flash cards, for example, have long been used to teach or review a body of knowledge, such as preparing for an exam. Card games designed to teach a specific topic have been developed, such as for learning the alphabet (see U.S. Pat. No. 6,276,940 to Charles L. White); phonetics (see U.S. Pat. No. 5,906,492 to Margaret Putterman); features of astronomy (see U.S. Pat. No. 6,267,377 to Herman W. Griggs); and sports card games (see U.S. Pat. No. 6,012,721 to David L. Harnish and U.S. Pat. No. 6,022,023 to Wallace J. Ford, Jr.). Flash c...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F1/00
CPCA63F3/04A63F1/00
Inventor LEWIS, JEANCRUEY, SANDRA R.SULLIVAN, ANNE
Owner LEWIS JEAN
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