Bimodal user interaction with a simulated object
a computer simulation and object technology, applied in the field of user interaction with computer simulation objects, can solve the problems of difficult to learn game interaction, insufficient effective bandwidth of communication with the user, etc., and achieve the effect of optimizing the user experience of holding the object and enhancing the user experience in propelling the obj
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[0013] The present invention can provide a method of providing user interaction with a computer representation of a simulated object, where the user can control the object in three dimensions. The method can provide for two distinct states: a “holding” state, and a “released” state. The holding state roughly corresponds to the user holding the simulated object (although other metaphors such as holding a spring attached to the object, or controlling the object at a distance can also be suitable). The released state roughly corresponds to the user not holding the object. A simple example of the two states can include the holding, then throwing of a ball. While in the holding state, the method provides force feedback to the user representation of forces that the user might experience if the user were holding an actual object. The forces are not applied when in the released state.
[0014] The present invention can allow the user to direct transitions from the holding state to the release...
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