System and method for network interactive game match-up and server selection
a network interactive and server selection technology, applied in the field of network interactive game match-up and server selection, can solve the problems and nothing in the prior art, and achieve the effect of novel and non-obvious
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[0025] The present invention connects players who desire to play network computer games with each other. According to the preferred embodiment of the invention, a webpage is used, whereby users are able to login, using a user-selected user identification and a user-selected password. Methodologies to connect to a customized webpage (or other network-accessible interface) are common in the art and will not be described in great detail so as to avoid confusion over the scope of the present invention. The means by which an individual may select a username and password are implemented using traditional web database methodologies and algorithms. In the setup process, elements that are unique to the present invention include the setting of “available times” during which a user may be challenged to a game or may be automatically or intelligently set up for a match. These times may be further sub-divided by type of game, if desired. For example, and individual might set as available playtim...
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