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Virtual pawnshop of network game and transaction method thereof

An online game and pawnshop technology, applied in special data processing applications, instruments, commerce, etc., can solve the problems that games are not widely sold, restrict the development space of online games, etc., and achieve the goal of promoting business scope, increasing popularity, and increasing income. Effect

Inactive Publication Date: 2006-11-22
ZTE CORP
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] In addition, the sales of virtual items and virtual currency in games by game operators are currently limited to their own games, and have not been widely sold outside of games.
This restricts the development space of online games

Method used

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  • Virtual pawnshop of network game and transaction method thereof
  • Virtual pawnshop of network game and transaction method thereof
  • Virtual pawnshop of network game and transaction method thereof

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0048] Various preferred embodiments of the present invention will be described in detail below in conjunction with the accompanying drawings.

[0049] The virtual pawnshop of the network game of the present invention and its transaction method, such as figure 1 As shown, the virtual pawn shop mainly includes the following parts: a virtual currency price comparison mechanism, a user verification module and a commodity transaction module; a payment system can also be added as a supplement to the payment method.

[0050] The external entities related to the system of the present invention mainly include: users, online games and payment institutions. The user can be a registered user in an online game, or a registered user of a virtual pawn shop. Online games refer to online games that agree to cooperate with virtual pawnshops for transactions, and all registered users can go to virtual pawnshops for transactions. Payment institutions refer to external institutions that users u...

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PUM

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Abstract

The disclosed virtual hock shop for network game comprises: an exchange rate mechanism for virtual money, a user verification module to store and maintain all game and user data, and a good exchange module to deposit, hock, sale and shop for user. This invention builds a platform for users from different games.

Description

technical field [0001] The present invention relates to a virtual pawnshop model and a transaction method thereof for online games, in particular to a virtual pawnshop and a transaction method thereof for realizing virtual currency and virtual items of online games. Background technique [0002] With the rapid development of online games, the trading of virtual items in online games has gradually increased, and a large number of online game virtual item trading websites have emerged as the times require. At present, there are already many specialized virtual goods trading websites in foreign countries, and many e-commerce platforms for virtual transactions have also appeared in our country. However, due to the lack of a good profit model and market norms for virtual item transactions, fraudulent behaviors inevitably occur, but effective control cannot be carried out. The current legal system has not yet regulated the transaction of virtual items, seriously lagging behind th...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F19/00G06Q30/00
Inventor 齐延明顾翀叶云王坚
Owner ZTE CORP
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