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Game control method and device

A game control and game scene technology, applied in indoor games, video games, sports accessories, etc., can solve the problems of high game performance consumption, aggravating visual burden, and weakening the player's sense of space in the scene, so as to reduce visual burden and avoid performance consumption , the effect of reducing the loading frequency

Pending Publication Date: 2022-02-08
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] At present, the scene angle of view in mobile games is basically locked. By fixing the camera to the character, the camera will follow the movement when the character moves, such as figure 1 As shown, at this time, due to the continuous movement of the camera, the perspective of the scene seen by the player will also keep moving, which will weaken the player's sense of space for the scene in the screen area, especially for action games, it will make it difficult for the player to judge the relative distance and Controlling the movement of the character increases the visual burden caused by the movement of the scene perspective. Moreover, each time the character moves, new scene content needs to be loaded, which consumes a lot of game performance.

Method used

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Embodiment Construction

[0060] In order to make the above objects, features and advantages of the present invention more comprehensible, the present invention will be further described in detail below in conjunction with the accompanying drawings and specific embodiments. Apparently, the described embodiments are some, but not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of the present invention.

[0061] In order to solve the problem in the prior art that the camera will follow the movement of the character, which will weaken the player's sense of space for the scene in the screen area, and each time the character moves, it needs to load new scene content, which consumes a lot of game performance. Problem, this The embodiment of the invention provides a game control method, by dividing the area of ​​the graphical user interf...

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Abstract

The embodiment of the invention provides a game control method and device. The method comprises the steps: responding to a touch operation acting on a scene image, and determining the acting position of the touch operation and target coordinates, corresponding to the acting position, in a game scene; determining a to-be-moved target direction and a first target distance of the virtual character according to the target coordinate and the current position of the virtual character; and when the acting position is located in a first area in the scene image, controlling the virtual character to move towards the target direction by the first target distance, and controlling a virtual camera to move towards the target direction by a second target distance or controlling the virtual camera to keep still. Therefore, when the acting position of the touch operation is located in the first area, the virtual camera can be independently controlled, so that the frequency of scene view angle movement is reduced, and the visual burden of a player caused by scene view angle movement is reduced.

Description

technical field [0001] The invention relates to the technical field of games, in particular to a game control method and a game control device. Background technique [0002] At present, the scene angle of view in mobile games is basically locked. By fixing the camera to the character, the camera will follow the movement when the character moves, such as figure 1 As shown, at this time, due to the continuous movement of the camera, the perspective of the scene seen by the player will also keep moving, which will weaken the player's sense of space for the scene in the screen area, especially for action games, it will make it difficult for the player to judge the relative distance and Controlling the movement of the character increases the visual burden caused by the movement of the scene perspective. Moreover, each time the character moves, new scene content needs to be loaded, which consumes a lot of game performance. SUMMARY OF THE INVENTION [0003] In view of the above-...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/42A63F13/5258
CPCA63F13/5258A63F13/42
Inventor 郝嘉林杭
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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