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Game development system of game level performance state based on big data

A game development and big data technology, applied in the field of data processing, can solve the problems of poor game display effect and large storage space, and achieve the effects of improving immersive experience, saving space and reducing storage

Active Publication Date: 2021-11-26
GUANGZHOU YINHAN TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] For this reason, the present invention provides a game development system based on the game level performance status based on big data, which can solve the problem that the storage space is large and the game display effect is not good.

Method used

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  • Game development system of game level performance state based on big data

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Embodiment Construction

[0056] In order to make the objects and advantages of the present invention clearer, the present invention will be further described below in conjunction with the examples; it should be understood that the specific examples described here are only for explaining the present invention, and are not intended to limit the present invention.

[0057] Preferred embodiments of the present invention are described below with reference to the accompanying drawings. Those skilled in the art should understand that these embodiments are only used to explain the technical principle of the present invention, and are not intended to limit the protection scope of the present invention.

[0058] In addition, it should be noted that, in the description of the present invention, unless otherwise clearly stipulated and limited, the terms "installation", "connection" and "connection" should be understood in a broad sense, for example, it can be a fixed connection or a It is a detachable connection ...

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Abstract

The invention relates to a game development system for game level performance states based on big data, and the system comprises a receiving module which is used for receiving login information of a user and obtaining age information of the user; an experience module used for distributing experience content in the experience module to the user according to the age information; a construction module used for constructing the game content of the game level according to the actual performance of the user in the experience content in the experience module; a storage module which store game resources used for constructing the game content; and a processing module used for adjusting the calling sequence of the game resources in the construction module according to the performance of the user in the experience module. According to the technical scheme, the life cycle of the user is divided into four stages through the age limit, and the contents of the experience modules corresponding to different age groups are different, so that the levels of response ability, intelligence quotient development and the like of the users of different age groups are matched with the experience contents, the immersive experience of the game is increased, the viscosity of the users is improved, and the user experience is enhanced.

Description

technical field [0001] The invention relates to the technical field of data processing, in particular to a game development system based on big data-based game level performance status. Background technique [0002] With the remarkable progress of game-related technologies, the game industry continues to mature, and the global game market is booming. There are various types of games, new games are springing up like mushrooms after rain, and competition in the industry is becoming increasingly fierce. In addition to the quality of the game, the length of the development cycle is the key to quickly seize the market, and it is also the key to occupying a place in the fierce competition. [0003] However, in the development process of existing games, due to the existence of more game actions, game screens, audio and video information, the storage space required for game services is large. If the corresponding storage space cannot be satisfied, the game display will be lacking. ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/63
CPCA63F13/63
Inventor 刘泳徐伟
Owner GUANGZHOU YINHAN TECH CO LTD
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