Model size construction method and system
A technology of model size and construction method, which is applied in the field of model size construction method and system, can solve the problem of size adaptability and other problems, and achieve the effect of convenient conversion and high development efficiency
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment 1
[0055] Such as figure 1 , 6 As shown, this embodiment provides a method for constructing model dimensions, including:
[0056] S1: Obtain a virtual model;
[0057] S2: Obtain model settings;
[0058] S3: According to the model setting, cutting the virtual model according to a preset cutting rule;
[0059] S4: Reorganize the virtual model.
[0060]In this embodiment, first obtain the virtual model in the virtual environment, and then obtain the model settings, that is, what kind of information the user wants to obtain from the virtual model, which is generally realized through the UI interface. Each point of the model, so as to change the model, and then inform the unreal Engine what kind of virtual model needs to be generated to replace the original virtual model, and finally determine the starting point of cutting according to the model setting and preset cutting rules through the unreal engine , end point and path, and then cut according to the start point, end point an...
Embodiment 2
[0063] Such as figure 2 , 6 As shown, this embodiment provides a model size construction method,
[0064] S1: Obtain a virtual model;
[0065] S2: Obtain model settings;
[0066] S3-1: Adding a variable grid to the virtual model;
[0067] S3-2: Obtain a static grid from the virtual model;
[0068] S3-3: Copy the content in the static grid to the variable grid;
[0069] S3-4: Setting the variable mesh according to the model setting and the preset cutting rule;
[0070] S4: Reorganize the virtual model.
[0071] In this embodiment, how to cut and reorganize the model is specifically realized by using the ProceduralMesh in the unreal Engine. Specifically, first add the ProceduralMesh to the virtual model, that is, to the Actor object, and then add the content of the StaticMesh of the Actor object Copy it to the ProceduralMesh, and then according to the preset cutting rules, through the Slice Procedural Mesh component, combined with the setting of the virtual model itself,...
Embodiment 3
[0074] Such as image 3 , 6 As shown, this embodiment provides a method for constructing model dimensions, including:
[0075] S1-1: Obtain a virtual wardrobe model;
[0076] S2: Obtain model settings;
[0077] S3-1: Adding a variable grid to the virtual model;
[0078] S3-2: Obtain a static grid from the virtual model;
[0079] S3-3: Copy the content in the static grid to the variable grid;
[0080] S3-4-1: Setting the variable grid according to the preset wardrobe partition size and the model setting;
[0081] S3-4-2: Generate a virtual cabinet door variable grid according to the size of the wardrobe partition and the model setting;
[0082] S4: Reorganize the virtual model.
[0083] In this embodiment, it is specifically applied in the wardrobe. First, the original virtual wardrobe model is obtained, and then the model setting is obtained, that is, what kind of information the user wants to obtain from the virtual model, which is generally done through the UI interfa...
PUM
Abstract
Description
Claims
Application Information
- R&D Engineer
- R&D Manager
- IP Professional
- Industry Leading Data Capabilities
- Powerful AI technology
- Patent DNA Extraction
Browse by: Latest US Patents, China's latest patents, Technical Efficacy Thesaurus, Application Domain, Technology Topic, Popular Technical Reports.
© 2024 PatSnap. All rights reserved.Legal|Privacy policy|Modern Slavery Act Transparency Statement|Sitemap|About US| Contact US: help@patsnap.com