Non-player character control method and device
A technology for non-player characters and players, applied in the computer field, it can solve problems such as reducing user immersion and affecting user experience, and achieve the effect of enhancing immersion and flexible response behavior.
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment approach
[0062] In a possible implementation manner, the value orientation of the target player character is determined according to the historical selection behavior of the target player character in the value selection task.
[0063] Specifically, the value orientation is the behavior tendency of the player character in the game world, which can be divided into at least two dimensions: the dimension of order and the dimension of good and evil.
[0064] The dimension of order includes three value orientations: orderly, neutral, and disorderly. Among them, orderly refers to obeying certain collective rules, being willing to restrain one's own behavior for this, or giving up some individual interests to suffer some losses, and believing that order is for the greater benefit change. Disorder refers to the fact that individual decision-making is higher than collective rules, believes that one's own judgment is more beneficial than collective rules, believes that organizations often oppres...
Embodiment approach 1
[0107] Embodiment 1, the player personality characteristic information of the target player character includes the value orientation and the camp to which the target player character belongs. Based on the value orientation and camp of the target player character, query the pre-stored response behavior information of the non-player character, and determine the target response behavior of the non-player character to the trigger event.
[0108] Specifically, the value orientation and camp of the player character have been introduced above, and will not be repeated here. The pre-stored response behavior information of non-player characters is determined based on the value orientation and camp of non-player characters. The value orientation and camp of non-player characters are pre-configured. The evil dimension has two dimensions, and non-player characters can belong to one or more camps.
[0109] In the specific implementation, for each non-player character, based on the value o...
Embodiment approach 2
[0117] Embodiment 2, the player personality characteristic information of the target player character includes the value orientation, the faction to which the target player character belongs, the popularity and the recognition degree in the faction to which the target player character belongs. Based on the target player character's value orientation, faction, popularity and recognition in the faction, query the pre-stored response behavior information of the non-player character, and determine the target response behavior of the non-player character to the trigger event.
[0118] The response behavior information of the non-player character is determined based on the value orientation and the camp of the non-player character. In the specific implementation, for each non-player character, based on the value orientation of the non-player character and the faction it belongs to, configure the possible response behavior of the non-player character to different player characters, an...
PUM
Abstract
Description
Claims
Application Information
- R&D Engineer
- R&D Manager
- IP Professional
- Industry Leading Data Capabilities
- Powerful AI technology
- Patent DNA Extraction
Browse by: Latest US Patents, China's latest patents, Technical Efficacy Thesaurus, Application Domain, Technology Topic, Popular Technical Reports.
© 2024 PatSnap. All rights reserved.Legal|Privacy policy|Modern Slavery Act Transparency Statement|Sitemap|About US| Contact US: help@patsnap.com