System and method for pricing and purchasing Internet education
An Internet and pricing technology, applied in the field of Internet education, can solve the problems of non-public pricing of educational resources, poor students' Internet learning experience, and unreasonable pricing, and achieve the effect of solving poor learning experience, optimizing the allocation of educational resources, and avoiding arbitrary pricing.
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Embodiment 1
[0050] A system for Internet education pricing and purchasing, basically as figure 1 As shown, including server, client and third-party terminal.
[0051] Clients and third-party terminals are PCs, smart phones or tablets. Clients serve users, and third-party terminals serve educational resource owners. For example, Mr. Li, the owner of the educational resource, produced the educational resource "Linear Algebra Guidance Course", and uploaded the "Linear Algebra Guidance Course" to the course database in the server through a third-party terminal.
[0052] The client terminal is used for the user to input search conditions, and sends the input search conditions to the server, and is used for receiving the search results sent by the server. The search conditions include the name of the educational resource, the owner of the educational resource, and related keywords. For example, linear algebra, Mr. Li, etc.
[0053] The third-party terminal is used by educational resource ow...
Embodiment 2
[0084] The difference between Embodiment 2 and Embodiment 1 is that the server further includes:
[0085] Bargaining module: It is used to establish a communication link between the client and the third-party terminal, so as to facilitate the bargaining communication between the user and the owner of the educational resources, and communicate the price that both parties are satisfied with.
[0086]Link generation module: used to set the payment link template of educational resources, and send the payment link template to the client and third-party terminals. The payment link template includes pricing, educational resource name, and educational resource payment link. It is also used to receive the pricing and educational resource name input by the user, and also to receive the pricing, educational resource name, and educational resource payment link of the educational resource owner. The educational resource names are compared, and if the comparison is successful, the pricing, ...
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