Virtual character control method and device in game and electronic equipment
A technology of virtual characters and control methods, which is applied in the field of game control, and can solve the problems of complex orientation and viewing angle of virtual characters, affecting user game experience, and many controls
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Embodiment 1
[0039] According to an embodiment of the present application, an embodiment of a method for controlling a virtual character in a game is provided. It should be noted that the steps shown in the flow chart of the accompanying drawings can be executed in a computer system such as a set of computer-executable instructions, Also, although a logical order is shown in the flowcharts, in some cases the steps shown or described may be performed in an order different from that shown or described herein.
[0040] This exemplary embodiment first discloses a method for controlling virtual characters in a game, which can be applied to an electronic terminal that can display a graphical user interface on the screen, by executing a game software application on the processor of the electronic terminal and running the game on the electronic terminal The graphical user interface is rendered on the display screen of the display screen, wherein, the game software application may be such as shootin...
Embodiment 2
[0098] The content in the second embodiment of this application corresponds to the content in the first embodiment, and the content controlled by the touch operation and non-contact operation is adjusted. In the second embodiment, the current viewing angle of the virtual character can be adjusted through the touch and rotation operation , to adjust the current orientation of the avatar through a non-contact rotation operation.
[0099] According to another aspect of the embodiment of the present application, a method for controlling a virtual character in a game is also provided. As an optional example of the present application, a virtual character is at least partially included on the graphical user interface. Take control of your avatar.
[0100] Figure 9 is a flow chart of another method for controlling virtual characters in a game according to an embodiment of the present application, such as Figure 9 As shown, the method includes the following steps:
[0101] Step S...
Embodiment 3
[0152] Figure 10 It is a schematic diagram of a control device for a virtual character in a game according to an embodiment of the present application. It is applied to an electronic terminal that can display a graphical user interface on the screen. The graphical user interface at least partially includes a virtual character, such as Figure 10 As shown, the control device includes: a first receiving unit 1001, a first adjusting unit 1002, and a second adjusting unit 1003, wherein,
[0153]The first receiving unit 1001 is configured to receive a target rotation operation, wherein the target rotation operation is one of the following: a touch rotation operation, a non-contact rotation operation, and a touch rotation operation responds to a manipulation medium acting on the screen to meet the first predetermined requirement. A conditional touch operation, a non-contact rotation operation is a non-contact operation that satisfies a second preset condition in response to a manip...
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