Interaction control method and device in game living broadcast
A technology of interactive control and game live broadcasting, applied in the computer field, can solve the problem of inability to guarantee data interaction between audience users and game anchors, and achieve the effect of improving timeliness and accuracy
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Embodiment 1
[0018] According to an embodiment of the present invention, an embodiment of an interactive control method in a game live broadcast is provided. It should be noted that the steps shown in the flow chart of the accompanying drawings can be executed in a computer system such as a set of computer-executable instructions , and, although a logical order is shown in the flowcharts, in some cases the steps shown or described may be performed in an order different from that shown or described herein.
[0019] figure 1 It is a flow chart of an interactive control method in a game live broadcast according to an embodiment of the present invention, such as figure 1 As shown, the method includes the following steps:
[0020] Step S102, monitoring the operation result data of the game character manipulated by the first user in the currently live game;
[0021] Step S104, judging whether the above operation result data meets a predetermined condition;
[0022] Step S106, in the case that...
Embodiment 2
[0070] According to an embodiment of the present invention, there is also provided an embodiment of a device for implementing the above-mentioned interactive control method in game live broadcasting. The interactive control device can be applied to, but not limited to, a live broadcast system. image 3 It is a schematic structural diagram of an interactive control device in a game live broadcast according to an embodiment of the present invention, as shown in image 3 As shown, the above-mentioned interactive control device in the game live broadcast includes: a monitoring module 30, a judgment module 32 and an execution module 34, wherein:
[0071] The monitoring module 30 is used to monitor the operation result data of the game character manipulated by the first user in the currently live game; the judging module 32 is used to judge whether the above-mentioned operation result data meets the predetermined conditions; the execution module 34 is used for the above-mentioned ope...
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