System and method for assessing cognitive and emotional states of real-world users based on virtual-world activity

A technology of virtual world and evaluation system, applied in the direction involving detailed information of graphical user interface, input/output process of data processing, application, etc., can solve the problem of inability to effectively capture and evaluate sporadic emotional states, non-disclosure, inaccurate evaluation and other issues to achieve the effect of accurate cognitive state and/or emotional state assessment, real-time and long-term monitoring and/or assessment, and easy access

Active Publication Date: 2022-07-01
JANSSEN PHARMA NV
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

As such, such interactions are often not open and candid, which can lead to inaccurate assessments
In addition, such visits tend to be scheduled appointments, often scheduled weeks in advance, and as such are often ineffective in capturing and assessing sporadic emotional states that may not persist or remain constant for extended periods of time

Method used

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  • System and method for assessing cognitive and emotional states of real-world users based on virtual-world activity
  • System and method for assessing cognitive and emotional states of real-world users based on virtual-world activity
  • System and method for assessing cognitive and emotional states of real-world users based on virtual-world activity

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Embodiment Construction

[0023] The present invention provides a computerized system and method for assessing the cognitive state and / or emotional (collectively "mental") state of a user of a real world system based on user activity in a virtual world environment provided by the computerized system . As used herein, the term "virtual world" includes any computer-generated environment in which a user of the system is represented by a character with user-selectable features, the character being displayed to the user by the computerized system, and / or the environment features are user-selectable, And the features selected by the user are displayed to the user through the computerized system. Thus, the virtual world environment can be a two-dimensional or three-dimensional computer simulation environment that resembles the real world and can be navigated by a two-dimensional or three-dimensional graphical representation of the user's avatar. Virtual world navigation may or may not be part of playing comp...

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Abstract

The present invention provides a system and method for assessing the cognitive and emotional states of real-world people based on activities in a virtual world environment with which they interact. The virtual world is configured to provide an interactive experience for assessing the cognitive and / or emotional state of the person. The system needs to configure a session avatar during each virtual world session to provide current insights into the person's emotional state. The system may need to configure an avatar that reflects the state of the person. The system requires the person to configure the virtual world environment during each virtual session to provide current insights into the person's emotional state. The system allows the user to visit destinations, perform tasks and play games included in the environment to provide a cognitive and / or emotional state of the person based on the person's choices and / or performance insights.

Description

[0001] CROSS-REFERENCE TO RELATED APPLICATIONS [0002] This application claims priority under 35 U.S.C. §119(e) to US Provisional Patent Application 62 / 342,358, filed May 27, 2016, the entire disclosure of which is hereby incorporated by reference herein. technical field [0003] The present invention relates generally to the fields of computing and computer games, and more particularly to a computerized system for evaluating the cognitive state and cognitive state of a user of a real-world system based on the user's activities in a virtual world provided by the computerized system. emotional state. Accordingly, the system serves as a tool for healthcare professionals seeking to monitor, assess and / or interact with patients or others for diagnostic, interventional or other purposes. Background technique [0004] In many cases, monitoring, evaluation and / or interaction with humans is required for diagnostic, interventional or other purposes. For example, a healthcare prof...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A61B5/0205G06F3/00G09B19/00
CPCA61B5/165G09B7/00G16H50/20G06F3/011G06F3/0482G06F2203/011G16H20/70A61B5/7475A61B5/744A61B5/162A61B5/747A63F13/533A63F13/537A63F13/65A61B5/0205A61B5/746G06F3/04815G06T19/003G06T2200/24G09B19/00
Inventor J.巴布托K.贝坦库特C.布鲁伦G.布伦A.克兰梅J.曼弗瑞多尼亚H.曼吉K.莫斯卡M.萨普M.索恩内施
Owner JANSSEN PHARMA NV
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