People-puppet interactive method for audiences participating in marionette performance
An interactive method and puppet technology, applied in the field of information, can solve the problems of complex manipulation, difficult puppet performance, poor audience experience, etc., to achieve the effect of breaking through the limitations of manpower
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Embodiment 1
[0046] When the audience stands within the recognition range of the interactive device Kinect, makes a "waving" action, and makes a "Hello" sound; enters the interactive mode, and obtains the 3D human skeleton data and audio data of the audience's continuous image frames according to the interactive device Kinect, according to The three-dimensional human skeleton data and audio data of the continuous image frames respectively recognize the audience's gesture as "waving" and the sound as "Hello", and combine the recognized user's "waving" gesture and "Hello" sound with the normalized gesture in the action library Compared with the normalized voice in the voice library, it is judged that the user's gesture matches the normalized gesture by 50%, but the user's voice does not match the normalized voice at all, and the performance will be performed according to the main plot.
Embodiment 2
[0048] When the audience stands within the recognition range of the interactive device Kinect, makes a "squat" action and makes a "squat" sound; enters the interactive mode, and obtains the 3D human skeleton data and audio data of the audience's continuous image frames according to the interactive device Kinect According to the three-dimensional human skeleton data and audio data of continuous image frames, the audience's gesture is "squat" and the sound is "squat", respectively, and the recognized user's "squat" gesture and "squat" sound are combined with Compare the normalized gestures in the action library with the normalized sounds in the voice library, and judge that the matching degree of the user's gestures and the standardized gestures reaches 80%, and the matching degree of the user's voice and the standardized voices also reaches 80%, then activate different auxiliary lines The control instruction executes and outputs the corresponding image display signal, audio play...
Embodiment 3
[0050] When the audience stands within the recognition range of the interactive device Kinect, makes a "circling" movement, and makes a "clockwise" sound; enters the interactive mode, and obtains the 3D human skeleton data and audio data of the audience's continuous image frames according to the interactive device Kinect, According to the three-dimensional human skeleton data and audio data of continuous image frames, the audience's gesture is "circling" and the sound is "clockwise", and the recognized user's "circling" gesture and "clockwise" sound and action library are standardized Comparing the gestures of the user with the standardized voices in the voice library, and judging that the matching degree of the user's gestures and the standardized gestures reaches 100%, and the matching degree of the user's voice and the standardized voices also reaches 100%, different sub-line control commands are activated. Execute and output the corresponding image display signal, audio pla...
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