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Style migration method and device for three-dimensional action, medium and computing device

A technology of action and style, applied in the direction of image data processing, instruments, etc., can solve problems such as difficulty in realization, long time consumption, and conflict of action styles in 3D action data, so as to reduce the amount of 3D action data, reduce the difficulty of generation, and shorten the generation time. the effect of time

Active Publication Date: 2018-12-07
杭州易现先进科技有限公司
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  • Abstract
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AI Technical Summary

Problems solved by technology

The three-dimensional motion data includes the parameters of each joint point of the virtual character. The number of these joint points is huge, and the cooperation between these joint points is complicated. There is a conflict between the reused 3D motion data and the motion style of the avatar
[0008] In summary, the existing technical solutions for obtaining 3D motion data have problems such as long time-consuming, high cost, cumbersome operation process, difficult implementation, and conflicts between the 3D motion data and the motion style of the virtual character.

Method used

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  • Style migration method and device for three-dimensional action, medium and computing device

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Embodiment Construction

[0042] The principle and spirit of the present invention will be described below with reference to several exemplary embodiments. It should be understood that these embodiments are given only to enable those skilled in the art to better understand and implement the present invention, rather than to limit the scope of the present invention in any way. Rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the scope of the disclosure to those skilled in the art.

[0043] Those skilled in the art know that the embodiments of the present invention can be implemented as a system, device, device, method or computer program product. Therefore, the present disclosure may be embodied in the form of complete hardware, complete software (including firmware, resident software, microcode, etc.), or a combination of hardware and software.

[0044] According to the embodiments of the present invention, a method, device, medium and...

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Abstract

An embodiment of the present invention provides a style migration method and device for a three-dimensional action, a medium and a computing device. The method comprises the steps of extracting a target action feature of a target action and a style action feature of a style action, and fusing the target action feature and the style action feature to generate a target style action, wherein the target style action is a target three-dimensional action with a target action style. By migrating the action style of the target three-dimensional action to target action style from an original action style, the process of generating three-dimensional actions of different action styles is simplified, the time of generating the three-dimensional actions of different action styles is shortened, the difficulty of generating the three-dimensional actions of different action styles is reduced, and the conflict between the three-dimensional action data and the action style of a virtual character is solved. According to the method of the invention, the reusability of the three-dimensional action data is improved, and the data amount of three-dimensional actions in a game installation package and thedeployment cost of a game are reduced.

Description

technical field [0001] The embodiments of the present invention relate to the field of software technology, and more specifically, the embodiments of the present invention relate to a method, medium, device, and computing device for style transfer of three-dimensional actions. Background technique [0002] This section is intended to provide a background or context for implementations of the invention that are recited in the claims. The descriptions herein are not admitted to be prior art by inclusion in this section. [0003] At present, 3D visual effects are widely used in many fields such as entertainment, sports, medical treatment, military, machine vision and robot technology. In order to make the 3D actions of virtual characters in 3D visual effects more realistic and natural, it is necessary to generate 3D actions with different action styles for these virtual characters according to their personalities, ages, social status, living conditions, scenes and other factor...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T19/20
CPCG06T19/20G06T2219/2024Y02P90/30
Inventor 侯杰李晓燕丛林夏侯佐鑫温翔沈旭东
Owner 杭州易现先进科技有限公司
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